ACE3/addons/medical_damage/initSettings.inc.sqf

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[
QEGVAR(medical,fatalDamageSource),
"LIST",
[LSTRING(fatalDamageSource_DisplayName), LSTRING(fatalDamageSource_Description)],
[ELSTRING(medical,Category)],
[[0, 1, 2], [LSTRING(fatalDamageSource_vitalShotsOnly), LSTRING(fatalDamageSource_trauma), LSTRING(fatalDamageSource_both)], 2],
true
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] call CBA_fnc_addSetting;
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[
QEGVAR(medical,playerDamageThreshold),
"SLIDER",
[LSTRING(PlayerDamageThreshold_DisplayName), LSTRING(PlayerDamageThreshold_Description)],
ELSTRING(medical,Category),
[0, 25, 1, 2],
true
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] call CBA_fnc_addSetting;
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[
QEGVAR(medical,AIDamageThreshold),
"SLIDER",
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[LSTRING(AIDamageThreshold_DisplayName), LSTRING(AIDamageThreshold_Description)],
ELSTRING(medical,Category),
[0, 25, 1, 2],
true
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] call CBA_fnc_addSetting;
[
QEGVAR(medical,painUnconsciousChance),
"SLIDER",
[LSTRING(PainUnconsciousChance_DisplayName), LSTRING(PainUnconsciousChance_Description)],
ELSTRING(medical,Category),
[0, 1, 0.1, 2, true],
true
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] call CBA_fnc_addSetting;
[
QEGVAR(medical,painUnconsciousThreshold),
"SLIDER",
[LSTRING(PainUnconsciousThreshold_DisplayName), LSTRING(PainUnconsciousThreshold_Description)],
ELSTRING(medical,Category),
[0, 1, 0.5, 2, false],
true
] call CBA_fnc_addSetting;
[
QEGVAR(medical,deathChance),
"SLIDER",
[LSTRING(deathChance_DisplayName), LSTRING(deathChance_Description)],
ELSTRING(medical,Category),
[0, 1, 1, 2, true],
true
] call CBA_fnc_addSetting;