ACE3/addons/overheating/CfgSounds.hpp

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class CfgSounds {
class ACE_BarrelSwap {
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sound[] = {QPATHTOF(sounds\barrelswap.ogg),5,1,200};
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titles[] = {};
};
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class GVAR(jamming_rifle) {
name=QGVAR(jamming_rifle);
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sound[]={QPATHTOF(sounds\jamming_rifle.wav),1,1};
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titles[]={};
};
class GVAR(jamming_pistol) {
name=QGVAR(jamming_pistol);
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sound[]={QPATHTOF(sounds\jamming_pistol.wav),1,1};
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titles[]={};
};
class GVAR(fixing_rifle) {
name=QGVAR(fixing_rifle);
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sound[]={QPATHTOF(sounds\fixing_rifle.wav),1,1};
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titles[]={};
};
class GVAR(fixing_pistol) {
name= QGVAR(fixing_pistol);
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sound[]={QPATHTOF(sounds\fixing_pistol.wav),1,1};
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titles[]={};
};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
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/* // to be added when licence compatible audio can be found or recorded
class GVAR(pouring_long) {
name= QGVAR(pouring_long);
sound[]={QPATHTOF(sounds\pouring_long.ogg),5,1};
titles[]={};
};
class GVAR(pouring_short) {
name= QGVAR(pouring_short);
sound[]={QPATHTOF(sounds\pouring_short.ogg),5,1};
titles[]={};
};
class GVAR(sizzling_long) {
name= QGVAR(sizzling_long);
sound[]={QPATHTOF(sounds\sizzling_long.ogg),5,1};
titles[]={};
};
class GVAR(sizzling_short) {
name= QGVAR(sizzling_short);
sound[]={QPATHTOF(sounds\sizzling_short.ogg),5,1};
titles[]={};
};
*/
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};