ACE3/addons/scopes/XEH_postInit.sqf

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#include "script_component.hpp"
/*
* Author: KoffeinFlummi, esteldunedain, Ruthberg
*
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* Watches for scope changes.
* Defines key bindings
*
*/
if (!hasInterface) exitWith {};
// Add keybinds
#include "initKeybinds.inc.sqf"
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GVAR(Optics) = ["", "", ""];
GVAR(Guns) = ["", "", ""];
GVAR(canAdjustElevation) = [false, false, false];
GVAR(canAdjustWindage) = [false, false, false];
GVAR(scopeAdjust) = [[[0,0],0,[0,0],0], [[0,0],0,[0,0],0], [[0,0],0,[0,0],0]];
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["CBA_settingsInitialized", {
if (!GVAR(enabled)) exitWith {};
// Overwrite setting if automatic pressure deduction is wanted
if (isServer && GVAR(deduceBarometricPressureFromTerrainAltitude)) then {
private _referencePressure = 1013.25 * (1 - (0.0065 * EGVAR(common,mapAltitude)) / 288.15) ^ 5.255754495;
[QGVAR(zeroReferenceBarometricPressure), _referencePressure, 2, "server"] call CBA_settings_fnc_set;
};
// Check inventory when it changes
["loadout", LINKFUNC(inventoryCheck), true] call CBA_fnc_addPlayerEventHandler;
// Instantly hide knobs when scoping in
["cameraView", {
params ["_player", "_newCameraView"];
if (_newCameraView == "GUNNER") then {
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutText ["", "PLAIN", 0];
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if (!isNil QGVAR(fadePFH)) then {
[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
GVAR(fadePFH) = nil;
};
};
}] call CBA_fnc_addPlayerEventHandler;
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// Register fire event handler
["ace_firedPlayer", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
["ace_firedPlayerNonLocal", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;