ACE3/addons/scopes/XEH_postInit.sqf

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/*
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* Author: KoffeinFlummi and CAA-Picard
*
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* Watches for scope changes.
* Defines key bindings
*
*/
#include "script_component.hpp"
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if !(hasInterface) exitWith {};
// show overlay after changing weapon/optic
0 spawn {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
while {True} do {
waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
call FUNC(showZeroing);
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sleep 3;
_layer cutFadeOut 2;
_weapon = currentWeapon ACE_player;
_optics = [ACE_player] call FUNC(getOptics);
waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
};
};
// instantly hide when scoping in
0 spawn {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
while {True} do {
waitUntil {sleep 0.05; cameraView == "GUNNER"};
if !(isNull GVAR(fadeScript)) then {
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terminate GVAR(fadeScript);
};
_layer cutText ["", "PLAIN", 0];
};
};
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// Add keybinds
["ACE3",
localize "STR_ACE_Scopes_AdjustUp",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope);
true
},
[201, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustDown",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope);
true
},
[209, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustLeft",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope);
true
},
[209, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
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localize "STR_ACE_Scopes_AdjustRight",
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{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope);
true
},
[201, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;