ACE3/addons/medical_damage/CfgAmmo.hpp

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class CfgAmmo {
class BulletCore;
class BulletBase: BulletCore {
ACE_damageType = "bullet";
};
class ShotgunCore;
class ShotgunBase: ShotgunCore {
ACE_damageType = "bullet";
};
class Default;
class FuelExplosion: Default {
ACE_damageType = "explosive";
};
class Grenade: Default {
ACE_damageType = "grenade";
};
class GrenadeCore;
class GrenadeBase: GrenadeCore {
ACE_damageType = "grenade";
};
class MineCore;
class MineBase: MineCore {
ACE_damageType = "explosive";
};
class PipeBombCore;
class PipeBombBase: PipeBombCore {
ACE_damageType = "explosive";
};
class DirectionalBombCore;
class DirectionalBombBase: DirectionalBombCore {
ACE_damageType = "explosive";
};
class BoundingMineCore;
class BoundingMineBase: BoundingMineCore {
ACE_damageType = "explosive";
};
class RocketCore;
class RocketBase: RocketCore {
ACE_damageType = "explosive";
};
class MissileCore;
class MissileBase: MissileCore {
ACE_damageType = "explosive";
};
class SubmunitionCore;
class SubmunitionBase: SubmunitionCore {
ACE_damageType = "explosive";
};
class SubmunitionBullet: SubmunitionBase {
ACE_damageType = "bullet";
};
class ShellCore;
class ShellBase: ShellCore {
ACE_damageType = "shell";
};
// There is no BombBase so we modify these separately
class BombCore;
class Bo_Mk82: BombCore {
ACE_damageType = "explosive";
};
class LaserBombCore;
class ammo_Bomb_LaserGuidedBase: LaserBombCore {
ACE_damageType = "explosive";
};
class BombDemine_01_Ammo_F: BombCore {
ACE_damageType = "explosive";
};
// Autocannon rounds are special (#7401)
class B_19mm_HE: BulletBase {
ACE_damageType = "explosive";
};
class B_20mm: BulletBase {
ACE_damageType = "explosive";
};
class B_25mm: BulletBase {
ACE_damageType = "explosive";
};
class B_35mm_AA: BulletBase {
ACE_damageType = "explosive";
};
// These are also special
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
ACE_damageType = "explosive";
};
};