ACE3/addons/rearm/functions/fnc_addVehicleMagazinesToSupply.sqf

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#include "..\script_component.hpp"
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/*
* Author: GitHawk
* Adds all magazines of a vehicle to the supply.
*
* Arguments:
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* 0: Ammo Truck <OBJECT>
* 1: Vehicle object or Vehicle class <OBJECT><STRING>
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*
* Return Value:
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* None
*
* Example:
* [ammo_truck, tank] call ace_rearm_fnc_addVehicleMagazinesToSupply
* [ammo_truck, "B_MBT_01_arty_F"] call ace_rearm_fnc_addVehicleMagazinesToSupply
*
* Public: Yes
*/
if !(EGVAR(common,settingsInitFinished)) exitWith { // only run this after the settings are initialized
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addVehicleMagazinesToSupply), _this];
};
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params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull, ""]]];
TRACE_2("addVehicleMagazinesToSupply",_truck,_vehicle);
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if (isNull _truck) exitWith {};
if (_vehicle isEqualType objNull) then {_vehicle = typeOf _vehicle};
if (_vehicle == "") exitWith {
ERROR_1("VehicleType [%1] is empty in ace_rearm_fnc_addVehicleMagazinesToSupply",_vehicle);
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};
private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
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{
private _turretPath = _x;
private _magazines = [_vehicle, _turretPath] call FUNC(getTurretConfigMagazines);
TRACE_2("",_turretPath,_magazines);
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{
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[_truck, _x] call FUNC(addMagazineToSupply);
} forEach _magazines;
} forEach _turrets;
// 1.70 pylons
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> _vehicle >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
{
private _defaultMag = getText (_x >> "attachment");
TRACE_3("",_defaultMag,configName _x,_forEachIndex);
[_truck, _defaultMag] call FUNC(addMagazineToSupply);
} forEach _pylonConfigs;