ACE3/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
2015-02-24 16:27:53 +00:00
* Handles ZeusDisplayChanged event
* Need to reset showHUD after closing zeus
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Display is now open <BOOL>
*
* Return Value:
* None
*
* Example:
* [bob1, false] call ACE_captives_fnc_handleZeusDisplayChanged
*
* Public: No
*/
if ((ACE_player getVariable [QGVAR(isHandcuffed), false]) || {ACE_player getVariable [QGVAR(isSurrendering), false]}) then {
TRACE_1("Player Change (showHUD false)",ACE_player);
["captive", [false, false, false, false, false, false, false, false, false, true]] call EFUNC(common,showHud);
} else {
TRACE_1("Player Change (showHUD true)",ACE_player);
["captive", []] call EFUNC(common,showHud); //same as showHud true;
};