2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-03-28 00:43:30 +00:00
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/*
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* Author: commy2
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* Return current state of the weapon. Attachments and magazines with ammo.
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*
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2015-09-21 11:08:10 +00:00
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* Arguments:
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* 0: unit <OBJECT>
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2016-05-10 20:14:01 +00:00
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* 1: weapon (optional, default: units current weapon) <STRING>
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2015-09-21 11:08:10 +00:00
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*
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* Return Value:
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* 0: Attachements <ARRAY>
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* 1: Muzzles <ARRAY>
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* 2: Magazines <ARRAY>
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* 3: Ammo <ARRAY>
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2015-03-28 00:43:30 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob, "gun"] call ace_common_fnc_getWeaponState
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*
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2015-09-21 11:08:10 +00:00
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* Public: Yes
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2015-03-28 00:43:30 +00:00
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*/
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2016-05-10 20:14:01 +00:00
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params [["_unit", objNull, [objNull]], ["_weapon", nil, [""]]];
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2015-03-28 00:43:30 +00:00
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2016-05-10 20:14:01 +00:00
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if (isNil "_weapon") then {
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_weapon = currentWeapon _unit;
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};
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2015-03-28 00:43:30 +00:00
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2016-05-10 20:14:01 +00:00
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private _attachments = [_unit weaponAccessories _weapon] param [0, ["","","",""]];
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2015-03-28 00:43:30 +00:00
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2016-05-10 20:14:01 +00:00
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private _muzzles = _weapon call FUNC(getWeaponMuzzles);
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2015-03-28 00:43:30 +00:00
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2016-05-10 20:14:01 +00:00
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// get loaded magazines and ammo
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private _magazines = _muzzles apply {""};
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private _ammo = _muzzles apply {0};
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2015-03-28 00:43:30 +00:00
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{
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if (_x select 2) then {
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2015-12-12 15:48:54 +00:00
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private _index = _muzzles find (_x select 4);
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2015-03-28 00:43:30 +00:00
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if (_index != -1) then {
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_magazines set [_index, _x select 0];
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_ammo set [_index, _x select 1];
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};
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};
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2024-04-04 11:15:26 +00:00
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} forEach magazinesAmmoFull _unit;
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2015-03-28 00:43:30 +00:00
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2017-06-08 13:31:51 +00:00
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[_attachments, _muzzles, _magazines, _ammo];
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