ACE3/addons/disarming/CfgVehicles.hpp

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class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
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class ACE_MainActions {
class ACE_DisarmInventory {
displayName = CSTRING(OpenInventory);
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distance = 3.5;
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
exceptions[] = {"isNotSwimming"};
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icon = QPATHTOF(UI\disarm.paa);
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};
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};
};
};
};