2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2023-09-04 01:48:09 +00:00
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/*
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* Author: LinkIsGrim, johnb43
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* Adds inventory and open backpack actions to uncon units.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorTarget] call ace_medical_status_fnc_addInventoryActions
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*
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* Public: No
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*/
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if (!hasInterface) exitWith {};
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params ["_unit"];
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// Gear Action - For Unconscious Units
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private _id = _unit addAction ["", {
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params ["_target", "_caller"];
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_caller action ["Gear", _target];
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}, nil, 5.1, true, true, "gear", toString {
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(_target isNotEqualTo ACE_player) &&
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{(lifeState _target) isEqualTo "INCAPACITATED"}
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}, 2];
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_unit setUserActionText [_id, localize "STR_ACTION_GEAR", "<img image='\A3\ui_f\data\igui\cfg\actions\gear_ca.paa' size='2.5' shadow=2 />"];
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// Open Bag Action - For Dead Units
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_unit addAction ["OpenBag", {
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params ["_target", "_caller"];
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_caller action ["OpenBag", _target];
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}, nil, 5.2, true, true, "", toString {
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private _backpackContainer = backpackContainer _target;
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private _backpackConfig = configOf _backpackContainer;
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(_target isNotEqualTo ACE_player) &&
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{!((lifeState _target) in ["HEALTHY", "INJURED", "INCAPACITATED"])} &&
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{!isNull _backpackContainer} &&
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{!lockedInventory _backpackContainer} &&
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{maxLoad _backpackContainer > 0} &&
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{getNumber (_backpackConfig >> "disableInventory") != 1} &&
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{_target setUserActionText [_actionId, format [localize "STR_ACTION_OPEN_BAG", getText (_backpackConfig >> "displayName")]]; true}
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}, 2];
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