ACE3/addons/medical_status/functions/fnc_addInventoryActions.sqf

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#include "..\script_component.hpp"
/*
* Author: LinkIsGrim, johnb43
* Adds inventory and open backpack actions to uncon units.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorTarget] call ace_medical_status_fnc_addInventoryActions
*
* Public: No
*/
if (!hasInterface) exitWith {};
params ["_unit"];
// Gear Action - For Unconscious Units
private _id = _unit addAction ["", {
params ["_target", "_caller"];
_caller action ["Gear", _target];
}, nil, 5.1, true, true, "gear", toString {
(_target isNotEqualTo ACE_player) &&
{(lifeState _target) isEqualTo "INCAPACITATED"}
}, 2];
_unit setUserActionText [_id, localize "STR_ACTION_GEAR", "<img image='\A3\ui_f\data\igui\cfg\actions\gear_ca.paa' size='2.5' shadow=2 />"];
// Open Bag Action - For Dead Units
_unit addAction ["OpenBag", {
params ["_target", "_caller"];
_caller action ["OpenBag", _target];
}, nil, 5.2, true, true, "", toString {
private _backpackContainer = backpackContainer _target;
private _backpackConfig = configOf _backpackContainer;
(_target isNotEqualTo ACE_player) &&
{!((lifeState _target) in ["HEALTHY", "INJURED", "INCAPACITATED"])} &&
{!isNull _backpackContainer} &&
{!lockedInventory _backpackContainer} &&
{maxLoad _backpackContainer > 0} &&
{getNumber (_backpackConfig >> "disableInventory") != 1} &&
{_target setUserActionText [_actionId, format [localize "STR_ACTION_OPEN_BAG", getText (_backpackConfig >> "displayName")]]; true}
}, 2];