2023-09-12 18:58:10 +00:00
|
|
|
#include "..\script_component.hpp"
|
2022-07-15 14:42:00 +00:00
|
|
|
/*
|
|
|
|
* Author: Cyruz
|
|
|
|
* Checks if a unit can camouflage a trench.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Trench <OBJECT>
|
|
|
|
* 1: Unit <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* Can camouflage <BOOL>
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [TrenchObj, ACE_player] call ace_trenches_fnc_canCamouflageTrench
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
|
|
|
params ["_trench", "_unit"];
|
|
|
|
|
2022-09-04 22:21:29 +00:00
|
|
|
if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
|
2022-07-15 14:42:00 +00:00
|
|
|
|
|
|
|
// Prevent camouflage if not fully dug
|
|
|
|
if ((_trench getVariable [QGVAR(progress), 0]) != 1) exitWith {false};
|
|
|
|
|
|
|
|
// Prevent camouflage being applied once already camouflaged
|
|
|
|
if (_trench getVariable [QGVAR(camouflaged), false]) exitWith {false};
|
|
|
|
|
|
|
|
true
|