ACE3/addons/trenches/functions/fnc_canCamouflageTrench.sqf

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#include "..\script_component.hpp"
/*
* Author: Cyruz
* Checks if a unit can camouflage a trench.
*
* Arguments:
* 0: Trench <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* Can camouflage <BOOL>
*
* Example:
* [TrenchObj, ACE_player] call ace_trenches_fnc_canCamouflageTrench
*
* Public: No
*/
params ["_trench", "_unit"];
if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
// Prevent camouflage if not fully dug
if ((_trench getVariable [QGVAR(progress), 0]) != 1) exitWith {false};
// Prevent camouflage being applied once already camouflaged
if (_trench getVariable [QGVAR(camouflaged), false]) exitWith {false};
true