2021-10-14 15:46:43 +00:00
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
// Exit on Headless
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
|
|
|
|
["ace_settingsInitialized", {
|
2024-02-05 17:04:24 +00:00
|
|
|
TRACE_1("SettingInit",XGVAR(enable));
|
2021-10-14 15:46:43 +00:00
|
|
|
|
|
|
|
// If not enabled, then do not add CanInteractWith Condition or event handlers
|
|
|
|
if (!XGVAR(enable)) exitWith {};
|
|
|
|
|
|
|
|
// Initialize classes as they spawn
|
2024-03-28 18:57:23 +00:00
|
|
|
["ThingX", "init", LINKFUNC(addSitActions), nil, nil, true] call CBA_fnc_addClassEventHandler;
|
2021-10-14 15:46:43 +00:00
|
|
|
|
|
|
|
// Initialize statically defined benches (also appear as world objects, no class EH thrown)
|
|
|
|
{
|
|
|
|
[_x] call FUNC(addSitActions);
|
|
|
|
} forEach [BENCHES];
|
|
|
|
|
|
|
|
// Add interaction menu exception
|
|
|
|
["isNotSitting", {isNil {(_this select 0) getVariable QGVAR(sittingStatus)}}] call EFUNC(common,addCanInteractWithCondition);
|
|
|
|
|
|
|
|
// Handle interruptions
|
2024-03-28 18:57:23 +00:00
|
|
|
["ace_unconscious", LINKFUNC(handleInterrupt)] call CBA_fnc_addEventHandler;
|
|
|
|
["ace_captives_SetHandcuffed", LINKFUNC(handleInterrupt)] call CBA_fnc_addEventHandler;
|
2021-10-14 15:46:43 +00:00
|
|
|
}] call CBA_fnc_addEventHandler;
|