ACE3/addons/gunbag/XEH_preInit.sqf

53 lines
1.7 KiB
Plaintext
Raw Permalink Normal View History

2016-05-03 08:21:21 +00:00
#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
2016-05-03 08:21:21 +00:00
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
2016-05-03 08:21:21 +00:00
Gunbag - Add weapon swapping (#7713) * Gunbag Update adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag. * Update stringtable.xml * Update addons/gunbag/functions/fnc_swapWeapon.sqf Update authors field to add credit to the original author of much of the changed code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Update the virtual load in a more efficient way. Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Properly attribute author of majority of original code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update stringtable.xml * Update French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Remove non-English translations Leave translations open to translators * Add CBA setting to enable weapon switching (Default false) * Fixed variables and updated names for consistancy * Convert from ACE Settings to CBA Settings * Fix stringtable.xml indentation * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbag.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update initSettings.sqf Change default value to true * Update CfgVehicles.hpp Co-authored-by: Joko <hoffman.jonas95@gmail.com> Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-19 15:35:19 +00:00
#include "initSettings.sqf"
2016-06-12 11:51:23 +00:00
// restore gunbag info after respawn
["CAManBase", "respawn", {
[{
params ["_unit", "_corpse"];
private _newBackpack = backpackContainer _unit;
private _oldBackpack = backpackContainer _corpse;
if (typeOf _newBackpack isNotEqualTo typeOf _oldBackpack) exitWith {};
2016-06-12 11:51:23 +00:00
private _state = _oldBackpack getVariable [QGVAR(gunbagWeapon), []];
if (_state isNotEqualTo []) then {
2016-06-12 11:51:23 +00:00
_newBackpack setVariable [QGVAR(gunbagWeapon), _state, true];
};
}, _this] call CBA_fnc_execNextFrame;
}] call CBA_fnc_addClassEventHandler;
["CBA_loadoutSet", {
params ["_unit", "_loadout", "_extendedInfo"];
private _gunbagWeapon = _extendedInfo getOrDefault [QGVAR(gunbagWeapon), []];
if (_gunbagWeapon isNotEqualTo []) then {
if (!isNil QEGVAR(arsenal,virtualItemsFlatAll)) then {
private _weapon = (_gunbagWeapon select 0) call EFUNC(arsenal,baseWeapon);
if !(_weapon in EGVAR(arsenal,virtualItemsFlatAll)) then {
INFO_1("removing [%1] from loadout",_gunbagWeapon);
_gunbagWeapon = [];
};
};
(backpackContainer _unit) setVariable [QGVAR(gunbagWeapon), _gunbagWeapon, true];
};
}] call CBA_fnc_addEventHandler;
["CBA_loadoutGet", {
params ["_unit", "_loadout", "_extendedInfo"];
private _gunbagWeapon = (backpackContainer _unit) getVariable [QGVAR(gunbagWeapon), []];
if (_gunbagWeapon isNotEqualTo []) then {
_extendedInfo set [QGVAR(gunbagWeapon), _gunbagWeapon];
};
}] call CBA_fnc_addEventHandler;
2016-05-03 08:21:21 +00:00
ADDON = true;