ACE3/addons/medical_damage/config.cpp

39 lines
788 B
C++
Raw Permalink Normal View History

#include "script_component.hpp"
#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
#define PATCH_SKIP "No Medical"
#endif
#ifdef PATCH_SKIP
ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
#else
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_medical_engine"};
author = ECSTRING(common,ACETeam);
authors[] = {""};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
#include "ACE_Medical_Injuries.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgAmmo.hpp"
#include "CfgEden.hpp"
/*
class ACE_Extensions {
class ace_medical {
// Not yet used
};
};
*/
#endif