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https://github.com/acemod/ACE3.git
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Optionals - Add No Medical and No Realistic Names components (#8187)
* Add nomedical and norealisticnames components * Add fire component disabling * Make it work * remove headlight skipping * update preprocess syntax * fix git screwup * Apply suggestions from code review --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
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36f34ec551
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2
addons/fire/addon.toml
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2
addons/fire/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -18,3 +25,5 @@ class CfgPatches {
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#include "CfgSounds.hpp"
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#include "ACE_Medical_Treatment_Actions.hpp"
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#include "RscTitles.hpp"
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#endif
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2
addons/medical/addon.toml
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2
addons/medical/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -21,3 +28,5 @@ class CfgPatches {
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class ACE_Tests {
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medicalHitpoints = QPATHTOF(dev\test_hitpointConfigs.sqf);
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};
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#endif
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2
addons/medical_ai/addon.toml
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2
addons/medical_ai/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -16,3 +23,5 @@ class CfgPatches {
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#endif
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2
addons/medical_blood/addon.toml
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2
addons/medical_blood/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -16,3 +23,5 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "ACE_Settings.hpp"
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#endif
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2
addons/medical_damage/addon.toml
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2
addons/medical_damage/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -27,3 +34,5 @@ class ACE_Extensions {
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};
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};
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*/
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#endif
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2
addons/medical_engine/addon.toml
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2
addons/medical_engine/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -21,3 +28,5 @@ class CfgPatches {
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#endif
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2
addons/medical_feedback/addon.toml
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2
addons/medical_feedback/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -20,3 +27,5 @@ class CfgPatches {
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#include "CfgVehicles.hpp"
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#include "RscTitles.hpp"
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#include "RscInGameUI.hpp"
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#endif
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2
addons/medical_gui/addon.toml
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2
addons/medical_gui/addon.toml
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[preprocess]
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enabled = false
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -18,3 +25,5 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "gui.hpp"
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#endif
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2
addons/medical_statemachine/addon.toml
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2
addons/medical_statemachine/addon.toml
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[preprocess]
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enabled = false
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -16,3 +23,5 @@ class CfgPatches {
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#include "Statemachine.hpp"
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#include "CfgEventHandlers.hpp"
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#endif
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2
addons/medical_status/addon.toml
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2
addons/medical_status/addon.toml
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[preprocess]
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enabled = false
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -16,3 +23,5 @@ class CfgPatches {
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#include "ACE_settings.hpp"
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#include "CfgEventHandlers.hpp"
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#endif
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2
addons/medical_treatment/addon.toml
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2
addons/medical_treatment/addon.toml
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[preprocess]
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enabled = false
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -22,3 +29,5 @@ class CfgPatches {
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "Cfg3DEN.hpp"
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#endif
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2
addons/medical_vitals/addon.toml
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2
addons/medical_vitals/addon.toml
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[preprocess]
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enabled = false
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
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#define PATCH_SKIP "No Medical"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -15,3 +22,5 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#endif
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2
addons/realisticnames/addon.toml
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2
addons/realisticnames/addon.toml
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[preprocess]
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enabled = false
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#include "script_component.hpp"
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#if __has_include("\z\ace\addons\norealisticnames\script_component.hpp")
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#define PATCH_SKIP "No Realistic Names"
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#endif
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#ifdef PATCH_SKIP
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ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
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#else
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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@ -20,3 +27,5 @@ class CfgPatches {
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#include "CfgMagazines.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#endif
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1
optionals/nomedical/$PBOPREFIX$
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1
optionals/nomedical/$PBOPREFIX$
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z\ace\addons\nomedical
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15
optionals/nomedical/config.cpp
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15
optionals/nomedical/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Dystopian"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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6
optionals/nomedical/script_component.hpp
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6
optionals/nomedical/script_component.hpp
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#define COMPONENT nomedical
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#define COMPONENT_BEAUTIFIED No Medical
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#include "\z\ace\addons\main\script_mod.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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1
optionals/norealisticnames/$PBOPREFIX$
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1
optionals/norealisticnames/$PBOPREFIX$
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z\ace\addons\norealisticnames
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15
optionals/norealisticnames/config.cpp
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15
optionals/norealisticnames/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Dystopian"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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6
optionals/norealisticnames/script_component.hpp
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6
optionals/norealisticnames/script_component.hpp
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#define COMPONENT norealisticnames
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#define COMPONENT_BEAUTIFIED No Realistic Names
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#include "\z\ace\addons\main\script_mod.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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