ACE3/addons/medical_statemachine/functions/fnc_enteredStateFatalInjury.sqf

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#include "..\script_component.hpp"
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/*
* Author: BaerMitUmlaut
* Raises the transition to the next state instantly when fatally injured.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
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* Example:
* [player] call ace_medical_statemachine_fnc_enteredStateFatalInjury
*
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* Public: No
*/
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params ["_unit"];
if (isNull _unit || {!isNil {_unit getVariable QEGVAR(medical,causeOfDeath)}}) exitWith {
WARNING_1("enteredStateFatalInjury: State transition on dead or null unit - %1",_unit);
};
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[QEGVAR(medical,FatalInjuryInstantTransition), _unit] call CBA_fnc_localEvent;