ACE3/addons/rearm/script_component.hpp

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#define COMPONENT rearm
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#define COMPONENT_BEAUTIFIED Rearm
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#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_REARM
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_REARM
#define DEBUG_SETTINGS DEBUG_SETTINGS_REARM
#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define REARM_ACTION_DISTANCE 7
#define REARM_TURRET_PATHS [[-1], [0], [0,0], [0,1], [1], [2], [0,2]]
#define REARM_CALIBERS [ 6, 7, 8, 13, 19, 20, 25, 30, 35, 39, 40, 60, 70, 80, 82, 100, 105, 120, 122, 125, 155, 230, 250]
#define REARM_DURATION_TAKE [ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 13, 10]
#define REARM_DURATION_REARM [ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 7, 7, 7, 7, 7, 8, 10, 10, 10, 10, 27, 20]
#define REARM_COUNT [500, 500, 400, 100, 50, 50, 40, 25, 34, 24, 10, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1]
#define REARM_HOLSTER_WEAPON \
_unit setVariable [QGVAR(selectedWeaponOnRearm), currentWeapon _unit]; \
_unit action ["SwitchWeapon", _unit, _unit, 99];
#define REARM_UNHOLSTER_WEAPON \
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRearm); \
TRACE_2("REARM_UNHOLSTER_WEAPON",_unit,_weaponSelect); \
if (!isNil "_weaponSelect") then { \
_unit selectWeapon _weaponSelect; \
_unit setVariable [QGVAR(selectedWeaponOnRearm), nil]; \
};