ACE3/addons/spottingscope/CfgVehicles.hpp

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class CBA_Extended_EventHandlers_base;
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class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(place) {
displayName = CSTRING(Placedown);
condition = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call EFUNC(common,hasItem));
statement = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call FUNC(place));
showDisabled = 0;
priority = 2;
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icon = QPATHTOF(UI\w_spottingscope_ca.paa);
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};
};
};
};
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class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets;
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class ACE_Actions {
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class ACE_MainActions;
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};
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};
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class StaticATWeapon: StaticWeapon {
class Turrets: Turrets {
class MainTurret;
};
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {};
};
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};
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class ACE_SpottingScopeObject: StaticATWeapon {
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EGVAR(dragging,canDrag) = 1;
EGVAR(dragging,dragPosition)[] = {0,1,0};
EGVAR(dragging,dragDirection) = 0;
class ACE_Actions: ACE_Actions{
class ACE_MainActions: ACE_MainActions {
selection = "main_gun";
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class ACE_Pickup {
selection = "";
displayName = CSTRING(PickUp);
distance = 5;
condition = QUOTE((alive _target) && (count (crew _target) == 0));
statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup));
showDisabled = 0;
exceptions[] = {};
priority = 5;
icon = QPATHTOF(UI\w_spottingscope_ca.paa);
};
};
};
class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
};
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author = ECSTRING(common,ACETeam);
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scope = 1;
side = 1;
typicalCargo[] = {"Soldier"};
displayName = CSTRING(DisplayName);
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model = QPATHTOF(data\ace_spottingscope.p3d);
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mapSize = 0.5;
transportSoldier = 0;
getInAction = "PlayerProne";
getOutAction = "PlayerProne";
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editorSubcategory = "EdSubcat_Turrets";
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class Turrets: Turrets {
class MainTurret: MainTurret {
minTurn = -45;
maxTurn = 45;
initTurn = 0;
minElev = -10;
maxElev = 40;
initElev = 0;
class ViewGunner {
initAngleX = 5;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.75;
minFov = 0.25;
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maxFov = 1.25;
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};
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class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
minFov = 0.0025;
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maxFov = 0.05;
initFov= 0.05;
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};
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weapons[] = {};
magazines[] = {};
gunnerOpticsColor[] = {1,1,1,1};
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gunnerOpticsModel = "\A3\Weapons_F\empty";
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gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"};
gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0;
gunnerAction = "ACE_SpottingScope";
gunnerGetInAction = "PlayerProne";
gunnerGetOutAction = "PlayerProne";
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gunnerForceOptics = 0;
ejectDeadGunner = 0;
turretInfoType = QGVAR(RscUnitInfo);
opticsDisablePeripherialVision = 1;
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};
};
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};
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class ACE_B_SpottingScope: ACE_SpottingScopeObject {
author = ECSTRING(common,ACETeam);
_generalMacro = "ACE_B_SpottingScope";
scope = 2;
side = 1;
faction = "BLU_F";
crew = "B_spotter_F";
};
class ACE_O_SpottingScope: ACE_SpottingScopeObject {
author = ECSTRING(common,ACETeam);
_generalMacro = "ACE_O_SpottingScope";
scope = 2;
side = 0;
faction = "OPF_F";
crew = "O_spotter_F";
};
class ACE_I_SpottingScope: ACE_SpottingScopeObject {
author = ECSTRING(common,ACETeam);
_generalMacro = "ACE_I_SpottingScope";
scope = 2;
side = 2;
faction = "IND_F";
crew = "I_spotter_F";
};
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class Item_Base_F;
class ACE_Item_SpottingScope: Item_Base_F {
author[] = {"Rocko", "Scubaman3D"};
scope = 2;
scopeCurator = 2;
displayName = CSTRING(DisplayName);
vehicleClass = "Items";
class TransportItems {
MACRO_ADDITEM(ACE_SpottingScope,1);
};
};
class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpottingScope,2);
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};
};
};