2015-03-15 08:02:11 +00:00
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/*
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* Author: commy2
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* Check if the unit can interact.
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*
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* Arguments:
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2015-03-21 03:27:19 +00:00
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* 0: The player. <OBJECT>
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* 1: The interaction target. objNull to ignore. <OBJECT>
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2015-09-18 11:09:40 +00:00
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* 2: Exceptions. What general conditions are to skip? (default: []) <ARRAY>
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2015-03-15 08:02:11 +00:00
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*
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* Return Value:
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* Unit can interact?
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*
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2015-09-18 11:09:40 +00:00
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* Public: Yes
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2015-03-15 08:02:11 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-18 11:09:40 +00:00
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params ["_unit", "_target", ["_exceptions", []]];
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2015-05-14 18:02:42 +00:00
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2015-03-15 08:26:16 +00:00
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_exceptions = [_exceptions, {toLower _this}] call FUNC(map);
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2015-12-12 15:48:54 +00:00
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private _owner = _target getVariable [QGVAR(owner), objNull];
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2015-01-11 16:42:31 +00:00
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2015-09-18 11:09:40 +00:00
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// exit if the target is not free to interact
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2015-03-17 11:20:46 +00:00
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if (!isNull _owner && {_unit != _owner}) exitWith {false};
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2015-03-15 08:02:11 +00:00
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// check general conditions
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2015-12-12 15:48:54 +00:00
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private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
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2015-09-18 11:09:40 +00:00
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_conditions params ["_conditionNames", "_conditionFuncs"];
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2015-03-15 08:02:11 +00:00
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2015-12-12 15:48:54 +00:00
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private _canInteract = true;
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2015-03-15 08:02:11 +00:00
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{
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if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith {
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_canInteract = false;
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};
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} forEach _conditionNames;
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_canInteract
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