2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 22:28:27 +00:00
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* Author: bux578
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* Checks if AI is a valid target for switching.
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Boolean
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*
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* Example:
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* [_unit] call FUNC(isValidAi)
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*
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* Public: Yes
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*/
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2015-01-11 16:42:31 +00:00
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2015-01-12 14:47:22 +00:00
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#include "script_component.hpp"
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2015-02-02 22:28:27 +00:00
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private "_unit";
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2015-01-11 16:42:31 +00:00
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_unit = _this select 0;
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2015-01-13 05:14:27 +00:00
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!([_unit] call EFUNC(common,isPlayer)
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2015-01-11 16:42:31 +00:00
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|| {_unit in playableUnits}
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|| {vehicle _unit != _unit}
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2015-01-12 14:47:22 +00:00
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|| {_unit getVariable [QGVAR(IsPlayerUnit), false]}
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|| {_unit getVariable [QGVAR(IsPlayerControlled), false]})
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