2023-09-12 18:58:10 +00:00
|
|
|
#include "..\script_component.hpp"
|
2016-09-04 19:33:07 +00:00
|
|
|
/*
|
|
|
|
* Author: BaerMitUmlaut
|
|
|
|
* Handles any audible, visual and physical effects of fatigue.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
* 1: Fatigue <NUMBER>
|
|
|
|
* 2: Speed <NUMBER>
|
|
|
|
* 3: Overexhausted <BOOL>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [_player, 0.5, 3.3, true] call ace_advanced_fatigue_fnc_handleEffects
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
params ["_unit", "_fatigue", "_speed", "_overexhausted"];
|
|
|
|
|
|
|
|
#ifdef DEBUG_MODE_FULL
|
|
|
|
systemChat str _fatigue;
|
|
|
|
systemChat str vectorMagnitude velocity _unit;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// - Audible effects ----------------------------------------------------------
|
|
|
|
GVAR(lastBreath) = GVAR(lastBreath) + 1;
|
|
|
|
if (_fatigue > 0.4 && {GVAR(lastBreath) > (_fatigue * -10 + 9)} && {!underwater _unit}) then {
|
2019-11-16 18:42:15 +00:00
|
|
|
if (!isGameFocused) exitWith {};
|
2016-09-04 19:33:07 +00:00
|
|
|
switch (true) do {
|
|
|
|
case (_fatigue < 0.6): {
|
|
|
|
playSound (QGVAR(breathLow) + str(floor random 6));
|
|
|
|
};
|
|
|
|
case (_fatigue < 0.85): {
|
|
|
|
playSound (QGVAR(breathMid) + str(floor random 6));
|
|
|
|
};
|
|
|
|
default {
|
|
|
|
playSound (QGVAR(breathMax) + str(floor random 6));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
GVAR(lastBreath) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
// - Visual effects -----------------------------------------------------------
|
|
|
|
GVAR(ppeBlackoutLast) = GVAR(ppeBlackoutLast) + 1;
|
|
|
|
if (GVAR(ppeBlackoutLast) == 1) then {
|
|
|
|
GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]];
|
|
|
|
GVAR(ppeBlackout) ppEffectCommit 1;
|
|
|
|
} else {
|
|
|
|
if (_fatigue > 0.85) then {
|
|
|
|
if (GVAR(ppeBlackoutLast) > (100 - _fatigue * 100) / 3) then {
|
|
|
|
GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2,2,0,0,0,0.1,0.5]];
|
|
|
|
GVAR(ppeBlackout) ppEffectCommit 1;
|
|
|
|
GVAR(ppeBlackoutLast) = 0;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
// - Physical effects ---------------------------------------------------------
|
|
|
|
if (GVAR(isSwimming)) exitWith {
|
2019-06-03 15:31:46 +00:00
|
|
|
if (GVAR(setAnimExclusions) isEqualTo []) then {
|
|
|
|
_unit setAnimSpeedCoef linearConversion [0.7, 0.9, _fatigue, 1, 0.5, true];
|
|
|
|
};
|
2016-11-14 20:55:26 +00:00
|
|
|
if ((isSprintAllowed _unit) && {_fatigue > 0.7}) then {
|
|
|
|
[_unit, "blockSprint", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
|
|
|
} else {
|
|
|
|
if ((!isSprintAllowed _unit) && {_fatigue < 0.7}) then {
|
|
|
|
[_unit, "blockSprint", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
|
|
|
};
|
|
|
|
};
|
2016-09-04 19:33:07 +00:00
|
|
|
};
|
2016-10-15 09:41:03 +00:00
|
|
|
if ((getAnimSpeedCoef _unit) != 1) then {
|
2019-06-03 15:31:46 +00:00
|
|
|
if (GVAR(setAnimExclusions) isEqualTo []) then {
|
|
|
|
TRACE_1("reset",getAnimSpeedCoef _unit);
|
|
|
|
_unit setAnimSpeedCoef 1;
|
|
|
|
};
|
2016-10-15 09:41:03 +00:00
|
|
|
};
|
2016-09-04 19:33:07 +00:00
|
|
|
|
|
|
|
if (_overexhausted) then {
|
|
|
|
[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
|
|
|
} else {
|
|
|
|
if (isForcedWalk _unit && {_fatigue < 0.7}) then {
|
|
|
|
[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
|
|
|
} else {
|
|
|
|
if ((isSprintAllowed _unit) && {_fatigue > 0.7}) then {
|
|
|
|
[_unit, "blockSprint", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
|
|
|
} else {
|
|
|
|
if ((!isSprintAllowed _unit) && {_fatigue < 0.6}) then {
|
|
|
|
[_unit, "blockSprint", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2016-10-06 20:46:46 +00:00
|
|
|
_unit setVariable [QGVAR(aimFatigue), _fatigue];
|