ACE3/addons/disarming/CfgVehicles.hpp

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class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
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class ACE_MainActions {
class ACE_DisarmInventory {
displayName = "$STR_ACE_Disarming_OpenInventory";
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distance = 3.5;
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
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icon = "\a3\Modules_F_Curator\Data\portraitRespawnInventory_ca.paa";
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exceptions[] = {};
};
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};
};
};
};