2015-01-11 16:42:31 +00:00
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/*
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* Author: KoffeinFlummi, commy2
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*
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* Creates ear ringing effect with set strength.
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*
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* Arguments:
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* 0: strength of ear ringing (Number between 0 and 1)
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*
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* Return Value:
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* none
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*/
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2015-01-14 01:41:53 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_unit", "_strength"];
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_unit = _this select 0;
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_strength = _this select 1;
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2015-01-13 04:17:52 +00:00
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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2015-01-11 16:42:31 +00:00
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_strength = _strength / 4;
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};
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2015-01-13 04:17:52 +00:00
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GVAR(newStrength) = GVAR(newStrength) max _strength;
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2015-01-11 16:42:31 +00:00
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2015-01-13 04:17:52 +00:00
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if (missionNamespace getVariable [QGVAR(isEarRingingPlaying), false]) exitWith {};
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2015-01-11 16:42:31 +00:00
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2015-01-14 02:34:55 +00:00
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2015-02-03 00:13:31 +00:00
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if (GVAR(DisableEarRinging)) exitWith {};
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2015-01-14 03:29:01 +00:00
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2015-01-11 16:42:31 +00:00
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if (_strength > 0.75) exitWith {
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2015-01-13 04:17:52 +00:00
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playSound "ACE_EarRinging_Heavy";
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GVAR(isEarRingingPlaying) = true;
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2015-01-17 06:02:52 +00:00
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 7.0, 0.25
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] call EFUNC(common,waitAndExecute);
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2015-01-11 16:42:31 +00:00
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};
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if (_strength > 0.5) exitWith {
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2015-01-13 04:17:52 +00:00
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playSound "ACE_EarRinging_Medium";
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GVAR(isEarRingingPlaying) = true;
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2015-01-17 06:02:52 +00:00
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[
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2015-01-17 06:20:41 +00:00
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{GVAR(isEarRingingPlaying) = false;}, [], 5.0, 0.25
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2015-01-17 06:02:52 +00:00
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] call EFUNC(common,waitAndExecute);
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2015-01-11 16:42:31 +00:00
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};
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if (_strength > 0.2) exitWith {
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2015-01-13 04:17:52 +00:00
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playSound "ACE_EarRinging_Weak";
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GVAR(isEarRingingPlaying) = true;
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2015-01-17 06:02:52 +00:00
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GVAR(isEarRingingPlaying) = true;
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[
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2015-01-17 06:20:41 +00:00
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{GVAR(isEarRingingPlaying) = false;}, [], 3.0, 0.25
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2015-01-17 06:02:52 +00:00
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] call EFUNC(common,waitAndExecute);
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2015-01-11 16:42:31 +00:00
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};
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