2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget.
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2015-01-12 04:02:33 +00:00
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*
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2015-09-21 11:08:10 +00:00
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* Arguments:
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* 0: Maximum search distance <NUMBER>
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*
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* Return Value:
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* Nearest object in line of sight, objNull if none are found <OBJECT>
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2015-01-12 04:02:33 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [56] call ace_common_fnc_getTargetObject
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*
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2015-09-21 11:08:10 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-09-21 11:08:10 +00:00
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params ["_maxDistance"];
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2015-01-11 16:42:31 +00:00
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2015-12-12 15:48:54 +00:00
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private _position = ATLToASL positionCameraToWorld [0, 0, 0];
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2015-01-11 16:42:31 +00:00
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_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];
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2015-12-12 15:48:54 +00:00
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private _laser = ATLToASL positionCameraToWorld [0, 0, _maxDistance];
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2015-01-11 16:42:31 +00:00
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_laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)];
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2015-12-12 15:48:54 +00:00
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private _intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2];
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2015-01-11 16:42:31 +00:00
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2015-09-21 11:08:10 +00:00
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if (_intersects isEqualTo []) exitWith {objNull};
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_intersects select 0 // return
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