ACE3/addons/common/functions/fnc_getTargetObject.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget.
*
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* Arguments:
* 0: Maximum search distance <NUMBER>
*
* Return Value:
* Nearest object in line of sight, objNull if none are found <OBJECT>
*
* Example:
* [56] call ace_common_fnc_getTargetObject
*
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* Public: Yes
*/
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params ["_maxDistance"];
private _position = ATLToASL positionCameraToWorld [0, 0, 0];
_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];
private _laser = ATLToASL positionCameraToWorld [0, 0, _maxDistance];
_laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)];
private _intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2];
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if (_intersects isEqualTo []) exitWith {objNull};
_intersects select 0 // return