ACE3/addons/common/functions/fnc_isEOD.sqf

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#include "..\script_component.hpp"
/*
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* Author: Garth de Wet (LH)
* Checks whether the passed unit is an explosive specialist.
* Either through config entry: "canDeactivateMines"
* or
* unit setVariable ["ACE_isEOD", true]
*
* Arguments:
* 0: Unit to check if is a specialist <OBJECT>
*
* Return Value:
* is the unit an EOD <BOOL>
*
* Example:
* [player] call ace_common_fnc_isEOD
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*
* Public: Yes
*/
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params ["_unit"];
(_unit getVariable ["ACE_isEOD", _unit getUnitTrait "explosiveSpecialist"]) in [1, true]