ACE3/addons/explosives/functions/fnc_addDetonateHandler.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Add a explosive detonation handler.
* Should be called on all machines.
* Code needs to return BOOL: true(allowed) / false(blocked)
2022-04-14 07:22:23 +00:00
* See https://ace3.acemod.org/wiki/framework/explosives-framework.html for an example.
*
* Arguments:
* 0: Code <CODE>
* - Passed [Unit<OBJECT>, MaxRange <NUMBER>, Explosive <OBJECT>, FuzeTime <NUMBER>, TriggerItem <STRING>]
*
* Return Value:
* None
*
* Example:
* [{false}] call ace_explosives_fnc_addDetonateHandler;
*
* Public: Yes
*/
params [["_code", {true}, [{}]]];
GVAR(detonationHandlers) pushBack _code;