ACE3/addons/medical_treatment/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
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PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
#include "initSettings.inc.sqf"
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#define ARSENAL_CATEGORY_ICON (["\A3\ui_f\data\igui\cfg\actions\heal_ca.paa", QPATHTOEF(medical_gui,data\categories\bandage_fracture.paa)] select (["ace_medical_gui"] call EFUNC(common,isModLoaded)))
// config to determine animation acceleration coefficient
// adjusting these is trail and error
// if the animation is cut of ingame, increase these values
// if the unit idles too much, decrease them
GVAR(animDurations) = createHashMapFromArray [
["ainvpknlmstpslaywnondnon_medic", 7.5],
["ainvppnemstpslaywnondnon_medic", 7],
["ainvpknlmstpslaywrfldnon_medic", 7],
["ainvppnemstpslaywrfldnon_medic", 9.5],
["ainvpknlmstpslaywlnrdnon_medic", 9],
["ainvpknlmstpslaywpstdnon_medic", 9.5],
["ainvppnemstpslaywpstdnon_medic", 10],
["ainvpknlmstpslaywnondnon_medicother", 8.5],
["ainvppnemstpslaywnondnon_medicother", 8.5],
["ainvpknlmstpslaywrfldnon_medicother", 7],
["ainvppnemstpslaywrfldnon_medicother", 9],
["ainvpknlmstpslaywlnrdnon_medicother", 9],
["ainvpknlmstpslaywpstdnon_medicother", 10],
["ainvppnemstpslaywpstdnon_medicother", 8.5],
["ainvpknlmstpsnonwnondnon_medic1", 10],
["ainvpknlmstpsnonwnondr_medic0", 12]
];
// class names of medical facilities (config case)
GVAR(facilityClasses) = [];
{
{
private _name = configName (configFile >> "CfgVehicles" >> _x);
if (_name != "") then { GVAR(facilityClasses) pushBackUnique _name; };
} forEach getArray _x;
} forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"];
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
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// Custom Arsenal tab
if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
[MEDICAL_TREATMENT_ITEMS, LLSTRING(medicalTab), ARSENAL_CATEGORY_ICON, -1, true] call EFUNC(arsenal,addRightPanelButton);
};
ADDON = true;