ACE3/addons/sitting/functions/fnc_stand.sqf

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/*
* Author: Jonpas
* Stands up the player.
*
* Arguments:
* Player <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_sitting_fnc_stand;
*
* Public: No
*/
#include "script_component.hpp"
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params ["_player"];
(_player getVariable QGVAR(isSitting)) params ["_seat", "_actionID"];
// Remove scroll-wheel action
_player removeAction _actionID;
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// Restore animation
private _animation = switch (currentWeapon _player) do {
case "": {"amovpercmstpsnonwnondnon"};
case (primaryWeapon _player): {"amovpercmstpslowwrfldnon"};
case (handgunWeapon _player): {"amovpercmstpslowwpstdnon"};
default {"amovpercmstpsnonwnondnon"};
};
[_player, _animation, 2] call EFUNC(common,doAnimation);
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// Set variables to nil
_player setVariable [QGVAR(isSitting), nil];
if (isNull _seat) exitWith {};
[objNull, _seat] call EFUNC(common,claim);