ACE3/addons/cargo/XEH_postInit.sqf

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#include "script_component.hpp"
["ace_addCargo", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
[QGVAR(paradropItem), {_this call FUNC(paradropItem)}] call CBA_fnc_addEventHandler;
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["ace_loadCargo", {
params ["_item", "_vehicle"];
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TRACE_2("LoadCargo EH",_item,_vehicle);
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private _loaded = [_item, _vehicle] call FUNC(loadItem);
// Show hint as feedback
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private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_loaded) then {
// Invoke listenable event
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["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
};
}] call CBA_fnc_addEventHandler;
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["ace_unloadCargo", {
params ["_item", "_vehicle", ["_unloader", objNull]];
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TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
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private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
// Show hint as feedback
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private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_unloaded) then {
// Invoke listenable event
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["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
};
// TOOO maybe drag/carry the unloaded item?
}] call CBA_fnc_addEventHandler;
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[QGVAR(serverUnload), {
params ["_item", "_emptyPosAGL"];
_item hideObjectGlobal false;
_item setPosASL (AGLtoASL _emptyPosAGL);
if ((getText (configFile >> "CfgVehicles" >> (typeOf _item) >> "simulation")) == "carx") then {
TRACE_1("re-enabling car damage",_item);
[_item, "blockDamage", "ACE_cargo", false] call EFUNC(common,statusEffect_set);
};
}] call CBA_fnc_addEventHandler;
// Private events to handle adding actions globally via public functions
[QGVAR(initObject), DFUNC(initObject)] call CBA_fnc_addEventHandler;
[QGVAR(initVehicle), DFUNC(initVehicle)] call CBA_fnc_addEventHandler;
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GVAR(vehicleAction) = [
QGVAR(openMenu), localize LSTRING(openMenu), "",
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(interactionVehicle) = _target;
GVAR(interactionParadrop) = false;
createDialog QGVAR(menu);
},
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) &&
{(_target getVariable [QGVAR(hasCargo), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(hasCargo)) == 1])} &&
{locked _target < 2} &&
{([_player, _target] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE} &&
{alive _target} &&
{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
}
] call EFUNC(interact_menu,createAction);
GVAR(objectAction) = [
QGVAR(load), localize LSTRING(loadObject), "a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa",
{
params ["_target", "_player"];
[_player, _target] call FUNC(startLoadIn);
},
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) &&
{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) in [true, 1]} &&
{locked _target < 2} &&
{alive _target} &&
{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
{0 < {
private _type = typeOf _x;
private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
private _hasCargoConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) == 1;
(_hasCargoPublic || _hasCargoConfig) && {_x != _target} &&
{([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
} count (nearestObjects [_player, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)])}
},
LINKFUNC(addCargoVehiclesActions)
] call EFUNC(interact_menu,createAction);
private _initVehicleClasses = ["ThingX", "LandVehicle", "Air", "Ship_F"];
private _initObjectClasses = ["ThingX", "StaticWeapon"];
{
[_x, "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
} forEach _initVehicleClasses;
{
[_x, "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
} forEach _initObjectClasses;
// find all remaining configured classes and init them
{
private _class = configName _x;
// init vehicle
if (
1 == getNumber (_x >> QGVAR(hasCargo))
&& {{if (_class isKindOf _x) exitWith {false}; true} forEach _initVehicleClasses}
) then {
if (_class isKindOf "Static") then {
if (2 == getNumber (_x >> "scope")) then {
[_class, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
GVAR(initializedVehicleClasses) pushBack _class;
};
} else {
[_class, "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
_initVehicleClasses pushBack _class;
};
};
// init object
if (
1 == getNumber (_x >> QGVAR(canLoad))
&& {{if (_class isKindOf _x) exitWith {false}; true} forEach _initObjectClasses}
) then {
if (_class isKindOf "Static") then {
if (2 == getNumber (_x >> "scope")) then {
[_class, 0, ["ACE_MainActions"], GVAR(objectAction)] call EFUNC(interact_menu,addActionToClass);
GVAR(initializedItemClasses) pushBack _class;
};
} else {
[_class, "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
_initObjectClasses pushBack _class;
};
};
} forEach ("true" configClasses (configFile >> "CfgVehicles"));