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https://github.com/acemod/ACE3.git
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Add support for virtual cargo
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects. Also separates the player feedback from the loading/unloading code and adds a progress bar.
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@ -1,5 +1,45 @@
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#include "script_component.hpp"
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["LoadCargo", {_this call FUNC(loadItem)}] call EFUNC(common,addEventHandler);
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["UnloadCargo", {_this call FUNC(unloadItem)}] call EFUNC(common,addEventHandler);
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["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler);
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["LoadCargo", {
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(_this select 0) params ["_item","_vehicle"];
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private ["_loaded", "_hint", "_itemName", "_vehicleName"];
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_loaded = [_item, _vehicle] call FUNC(loadItem);
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// Show hint as feedback
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_hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
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_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
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_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
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if (_loaded) then {
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// Invoke listenable event
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["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
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};
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}] call EFUNC(common,addEventHandler);
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["UnloadCargo", {
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(_this select 0) params ["_item","_vehicle"];
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private ["_unloaded", "_itemClass", "_hint", "_itemName", "_vehicleName"];
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_unloaded = [_item, _vehicle] call FUNC(unloadItem);
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_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
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// Show hint as feedback
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_hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
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_itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
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_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
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if (_unloaded) then {
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// Invoke listenable event
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["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
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};
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// TOOO maybe drag/carry the unloaded item?
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}] call EFUNC(common,addEventHandler);
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@ -21,18 +21,9 @@ private ["_position", "_item", "_i"];
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params ["_itemClass", "_vehicle", ["_amount", 1]];
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TRACE_3("params",_itemClass,_vehicle,_amount);
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_position = getPos _vehicle;
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_position set [1, (_position select 1) + 1];
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_position set [2, (_position select 2) + 7.5];
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for "_i" from 1 to _amount do {
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_item = createVehicle [_itemClass, _position, [], 0, "CAN_COLLIDE"];
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// Load item or delete it if no space left
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if !([_item, _vehicle] call FUNC(loadItem)) exitWith {
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deleteVehicle _item;
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};
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// Invoke listenable event
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["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);
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[_item, _vehicle] call FUNC(loadItem);
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};
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// Invoke listenable event
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["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);
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@ -3,7 +3,7 @@
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* Check if item can be loaded into other Object.
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*
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* Arguments:
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* 0: Item Object <OBJECT>
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* 0: Item <OBJECT or STRING>
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* 1: Holder Object (Vehicle) <OBJECT>
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*
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* Return value:
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@ -16,14 +16,24 @@
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*/
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#include "script_component.hpp"
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params ["_item", "_vehicle"];
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params [["_item", "", [objNull,""]], "_vehicle"];
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if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
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private "_itemSize";
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_itemSize = ([_item] call FUNC(getSizeItem));
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private ["_itemSize", "_validItem"];
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_itemSize = [_item] call FUNC(getSizeItem);
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(_itemSize > 0) &&
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{alive _item && alive _vehicle} &&
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{(_item distance _vehicle <= MAX_LOAD_DISTANCE)} &&
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if (typeName _item == "STRING") then {
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_validItem =
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isClass (configFile >> "CfgVehicles" >> _item) &&
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{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
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} else {
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_validItem =
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(alive _item) &&
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{(_item distance _vehicle) <= MAX_LOAD_DISTANCE};
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};
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_validItem &&
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{_itemSize > 0} &&
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{alive _vehicle} &&
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{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}
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@ -16,18 +16,19 @@
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*/
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#include "script_component.hpp"
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private ["_loaded", "_validVehiclestate", "_emptyPos"];
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params ["_item", "_vehicle"];
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private ["_loaded", "_itemClass", "_validVehiclestate", "_emptyPos"];
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
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if !(_item in _loaded) exitWith {false};
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_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
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_validVehiclestate = true;
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_emptyPos = [];
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if (_vehicle isKindOf "Ship" ) then {
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
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} else {
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if (_vehicle isKindOf "Air" ) then {
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if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
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@ -35,7 +36,7 @@ if (_vehicle isKindOf "Ship" ) then {
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_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
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} else {
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]);
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]);
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};
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};
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@ -3,7 +3,7 @@
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* Get the cargo size of an object.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 0: Item <OBJECT or STRING>
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*
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* Return value:
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* Cargo size <NUMBER> (default: -1)
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@ -15,14 +15,24 @@
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*/
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#include "script_component.hpp"
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private "_config";
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params ["_item"];
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private ["_isVirtual","_itemClass","_config"];
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scopeName "return";
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_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
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_isVirtual = (typeName _item == "STRING");
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_itemClass = if (_isVirtual) then {_item} else {typeOf _item};
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_config = (configFile >> "CfgVehicles" >> _itemClass >> QGVAR(size));
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if (isNumber (_config)) exitWith {
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_item getVariable [QGVAR(size), getNumber (_config)]
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if (_isVirtual) then {
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if (isNumber _config) then {
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(getNumber _config) breakOut "return";
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};
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} else {
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_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
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if (isNumber _config) then {
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(_item getVariable [QGVAR(size), getNumber _config]) breakOut "return";
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};
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};
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-1
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@ -20,12 +20,13 @@ params ["_vehicle"];
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private["_loaded"];
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
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if (count _loaded == 0) exitWith {};
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if (_loaded isEqualTo []) exitWith {};
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{
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// TODO deleteVehicle or just delete vehicle? Do we want to be able to recover destroyed equipment?
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deleteVehicle _x;
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//_x setDamage 1;
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// TODO Do we want to be able to recover destroyed equipment?
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if (typeName _x == "OBJECT") then {
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deleteVehicle _x;
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};
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} count _loaded;
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[_vehicle] call FUNC(validateCargoSpace);
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@ -1,9 +1,10 @@
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/*
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* Author: Glowbal
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* Load object into vehicle.
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* Objects loaded via classname remain virtual until unloaded.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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*
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* Return value:
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@ -16,10 +17,9 @@
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*/
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#include "script_component.hpp"
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params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]]];
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private ["_loaded", "_space", "_itemSize"];
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params ["_item", "_vehicle"];
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if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
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@ -30,19 +30,10 @@ _space = [_vehicle] call FUNC(getCargoSpaceLeft);
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_itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
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detach _item;
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_item attachTo [_vehicle,[0,0,100]];
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["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
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// show hint
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private ["_itemName", "_vehicleName"];
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_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
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_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
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// Invoke listenable event
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["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
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if (typeName _item == "OBJECT") then {
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detach _item;
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_item attachTo [_vehicle,[0,0,-100]];
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["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
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};
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true
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@ -22,7 +22,7 @@ params ["_display"];
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uiNamespace setVariable [QGVAR(menuDisplay), _display];
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[{
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private ["_display","_loaded", "_ctrl", "_label"];
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private ["_display","_loaded", "_ctrl", "_class", "_label"];
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disableSerialization;
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_display = uiNamespace getVariable QGVAR(menuDisplay);
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if (isnil "_display") exitWith {
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@ -40,7 +40,8 @@ uiNamespace setVariable [QGVAR(menuDisplay), _display];
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lbClear _ctrl;
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{
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_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> typeOf _x >> "displayName"));
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_class = if (typeName _x == "STRING") then {_x} else {typeOf _x};
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_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> _class >> "displayName"));
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true
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} count _loaded;
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@ -16,16 +16,25 @@
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#include "script_component.hpp"
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params ["_player", "_object"];
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private ["_vehicle", "_size", "_displayName"];
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private ["_nearestVehicle"];
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_nearestVehicle = [_player] call FUNC(findNearestVehicle);
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_vehicle = [_player] call FUNC(findNearestVehicle);
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if (isNull _nearestVehicle || _nearestVehicle isKindOf "Cargo_Base_F") then {
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if (isNull _vehicle || _vehicle isKindOf "Cargo_Base_F") then {
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{
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
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} foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
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};
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if (isNull _nearestVehicle) exitWith {false};
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if (isNull _vehicle) exitWith {false};
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[_object, _nearestVehicle] call FUNC(loadItem)
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// Start progress bar
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if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
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_size = [_object] call FUNC(getSizeItem);
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[5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar);
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} else {
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_displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
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["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
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};
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@ -20,7 +20,7 @@ private ["_display", "_loaded", "_ctrl", "_selected", "_item"];
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disableSerialization;
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_display = uiNamespace getVariable QGVAR(menuDisplay);
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if (isnil "_display") exitWith {};
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if (isNil "_display") exitWith {};
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_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
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if (count _loaded == 0) exitWith {};
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@ -32,4 +32,17 @@ _selected = (lbCurSel _ctrl) max 0;
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if (count _loaded <= _selected) exitWith {};
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_item = _loaded select _selected;
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[_item, GVAR(interactionVehicle)] call FUNC(unloadItem);
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// Start progress bar
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private ["_size", "_itemClass", "_displayName"];
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if ([_item, GVAR(interactionVehicle)] call FUNC(canUnloadItem)) then {
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_size = [_item] call FUNC(getSizeItem);
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[5 * _size, [_item, GVAR(interactionVehicle)], "UnloadCargo", {}, localize LSTRING(UnloadingItem)] call EFUNC(common,progressBar);
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} else {
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_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
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_displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
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["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
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};
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* Unload object from vehicle.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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*
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* Return value:
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@ -16,20 +16,21 @@
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*/
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#include "script_component.hpp"
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private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
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params ["_item", "_vehicle"];
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private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
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if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
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false
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};
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_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
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_validVehiclestate = true;
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_emptyPos = [];
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if (_vehicle isKindOf "Ship" ) then {
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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TRACE_1("SHIP Ground Check", getPosATL _vehicle );
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
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} else {
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if (_vehicle isKindOf "Air" ) then {
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if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
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@ -39,38 +40,29 @@ if (_vehicle isKindOf "Ship" ) then {
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} else {
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeOf _item]);
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, _itemClass]);
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};
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};
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TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
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if (!_validVehiclestate) exitWith {false};
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if (count _emptyPos == 0) exitWith {false}; //consider displaying text saying there are no safe places to exit the vehicle
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if (count _emptyPos == 0) exitWith {false};
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
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_loaded = _loaded - [_item];
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_loaded deleteAt (_loaded find _item);
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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_space = [_vehicle] call FUNC(getCargoSpaceLeft);
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_itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
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detach _item;
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_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
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["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
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// show hint
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private ["_itemName", "_vehicleName"];
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_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
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_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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["displayTextStructured", [[localize LSTRING(UnloadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
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// TOOO maybe drag/carry the unloaded item?
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// Invoke listenable event
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["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
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if (typeName _item == "OBJECT") then {
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detach _item;
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_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
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["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
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} else {
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createVehicle [_item, _emptyPos, [], 0, ""];
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};
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true
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||||
|
@ -24,7 +24,7 @@ _loaded = _vehicle getVariable [QGVAR(loaded), []];
|
||||
_newLoaded = [];
|
||||
_totalSpaceOccupied = 0;
|
||||
{
|
||||
if !(isNull _x) then {
|
||||
if ((typeName _x == "STRING") || {!isNull _x}) then {
|
||||
_newLoaded pushback _x;
|
||||
_totalSpaceOccupied = _totalSpaceOccupied + ([_x] call FUNC(getSizeItem));
|
||||
};
|
||||
@ -35,4 +35,4 @@ if (count _loaded != count _newLoaded) then {
|
||||
_vehicle setVariable [QGVAR(loaded), _newLoaded, true];
|
||||
};
|
||||
|
||||
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];
|
||||
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];
|
||||
|
@ -95,5 +95,17 @@
|
||||
<Hungarian>1%<br/>kirakodva ebből:<br/>%2</Hungarian>
|
||||
<Russian>%1<br/>разгружен из<br/>%2</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_LoadingItem">
|
||||
<English>Loading Cargo</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_UnloadingItem">
|
||||
<English>Unloading Cargo</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_LoadingFailed">
|
||||
<English>%1<br/>could not be loaded</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_UnloadingFailed">
|
||||
<English>%1<br/>could not be unloaded</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user