2016-09-29 14:00:19 +00:00
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2016-10-05 22:54:57 +00:00
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class CfgMovesBasic {
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class Default;
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};
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2016-09-29 14:00:19 +00:00
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class CfgMovesMaleSdr: CfgMovesBasic {
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class States {
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// fixes hand being stuck at rifle which is on the back
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class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon;
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class AinvPknlMstpSlayWnonDnon_medicOther: AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon {
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weaponIK = 0;
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};
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2016-10-05 22:54:57 +00:00
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// wake me up inside
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class Unconscious: Default {
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2016-10-12 23:16:51 +00:00
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InterpolateTo[] = {"DeadState",0.1,"ACE_UnconsciousOutProne",0.2};
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};
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class AmovPpneMstpSnonWnonDnon;
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class ACE_UnconsciousOutProne: AmovPpneMstpSnonWnonDnon {
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//file = "\A3\anims_f\Data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1";
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looped = 0;
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canBlendStep = 0;
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blockMobileSwitching = 1;
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forceAim = 1;
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interpolationRestart = 1;
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variantsPlayer[] = {};
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variantsAI[] = {};
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useIdles = 0;
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InterpolateTo[] = {"Unconscious",0.2};
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ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.2};
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speed = 100;
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2016-10-05 22:54:57 +00:00
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};
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2016-09-29 14:00:19 +00:00
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};
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};
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