ACE3/addons/medical_engine/CfgMoves.hpp
2016-10-13 01:16:51 +02:00

36 lines
1.1 KiB
C++

class CfgMovesBasic {
class Default;
};
class CfgMovesMaleSdr: CfgMovesBasic {
class States {
// fixes hand being stuck at rifle which is on the back
class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon;
class AinvPknlMstpSlayWnonDnon_medicOther: AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon {
weaponIK = 0;
};
// wake me up inside
class Unconscious: Default {
InterpolateTo[] = {"DeadState",0.1,"ACE_UnconsciousOutProne",0.2};
};
class AmovPpneMstpSnonWnonDnon;
class ACE_UnconsciousOutProne: AmovPpneMstpSnonWnonDnon {
//file = "\A3\anims_f\Data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1";
looped = 0;
canBlendStep = 0;
blockMobileSwitching = 1;
forceAim = 1;
interpolationRestart = 1;
variantsPlayer[] = {};
variantsAI[] = {};
useIdles = 0;
InterpolateTo[] = {"Unconscious",0.2};
ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.2};
speed = 100;
};
};
};