2015-08-31 18:05:38 +00:00
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/*
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* Author: commy2
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* Set the structural damage of a soldier without changing the individual hitpoints. Unit has to be local. Not safe to use with vehicles!
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*
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* Arguments:
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* 0: The unit <OBJECT>
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*
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2018-01-17 11:36:10 +00:00
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* ReturnValue:
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* <NIL>
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2015-08-31 18:05:38 +00:00
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*
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* Public: no?
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*/
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params ["_unit", "_damage"];
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if (!local _unit) exitWith {};
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2016-09-04 14:44:22 +00:00
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private _allHitPoints = getAllHitPointsDamage _unit select 2;
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2015-08-31 18:05:38 +00:00
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_unit setDamage _damage;
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{
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_unit setHitIndex [_forEachIndex, _x];
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} forEach _allHitPoints;
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