ACE3/addons/medical_status/functions/fnc_initUnit.sqf

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#include "..\script_component.hpp"
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/*
* Author: KoffeinFlummi, commy2
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* Initializes unit variables.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Is Respawned <BOOL>
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*
* Return Value:
* None
*
* Example:
* [bob, false] call ace_medical_status_fnc_initUnit
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*
* Public: No
*/
params ["_unit", ["_isRespawn", true]];
TRACE_2("initUnit",_unit,_isRespawn);
if (!_isRespawn) then { // Always add respawn EH (same as CBA's onRespawn=1)
_unit addEventHandler ["Respawn", {[(_this select 0), true] call FUNC(initUnit)}];
};
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if (!local _unit) exitWith {};
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if (damage _unit > 0) then {
_unit setDamage 0;
};
if (_isRespawn) then {
TRACE_1("reseting all vars on respawn",_isRespawn); // note: state is handled by ace_medical_statemachine_fnc_resetStateDefault
// - Vitals ------------------------------------------------------------------
_unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true];
_unit setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true];
_unit setVariable [VAR_BLOOD_PRESS, [80, 120], true];
_unit setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true];
_unit setVariable [VAR_CRDC_ARRST, false, true];
_unit setVariable [VAR_HEMORRHAGE, 0, true];
_unit setVariable [VAR_SPO2, DEFAULT_SPO2, true];
_unit setVariable [VAR_OXYGEN_DEMAND, 0, true];
// - Pain ---------------------------------------------------------------------
_unit setVariable [VAR_PAIN, 0, true];
_unit setVariable [VAR_IN_PAIN, false, true];
_unit setVariable [VAR_PAIN_SUPP, 0, true];
// - Wounds -------------------------------------------------------------------
_unit setVariable [VAR_OPEN_WOUNDS, createHashMap, true];
_unit setVariable [VAR_BANDAGED_WOUNDS, createHashMap, true];
_unit setVariable [VAR_STITCHED_WOUNDS, createHashMap, true];
_unit setVariable [QEGVAR(medical,isLimping), false, true];
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
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_unit setVariable [VAR_FRACTURES, DEFAULT_FRACTURE_VALUES, true];
// - Misc ---------------------------------------------------------------------
_unit setVariable [VAR_UNCON, false, true];
// - Treatments ---------------------------------------------------------------
_unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true];
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_unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; // Delayed Medications (from tourniquets)
_unit setVariable [QEGVAR(medical,ivBags), nil, true];
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// Update wound bleeding
[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
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// Triage card and logs
_unit setVariable [QEGVAR(medical,triageLevel), 0, true];
_unit setVariable [QEGVAR(medical,triageCard), [], true];
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// Damage storage
_unit setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
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// Medication
_unit setVariable [VAR_MEDICATIONS, [], true];
// Unconscious spontanious wake up chance
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), nil, true];
// Cause of death
_unit setVariable [QEGVAR(medical,causeOfDeath), nil, true];
};
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[{
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params ["_unit"];
TRACE_3("Unit Init",_unit,local _unit,typeOf _unit);
_unit setVariable [QEGVAR(medical,initialized), true, true];
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[QGVAR(initialized), [_unit]] call CBA_fnc_localEvent;
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}, [_unit], 0.5] call CBA_fnc_waitAndExecute;