ACE3/addons/medical_status/functions/fnc_setStatusEffects.sqf

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#include "..\script_component.hpp"
/*
* Author: LinkIsGrim
* Sets status effects for a unit.
* For Internal Use: Called by FUNC(setUnconsciousState), FUNC(handleKilled), and on featureCamera changes.
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Status effects value <BOOL>
* 2: Skip setHidden <BOOL> (default: false)
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit", "_set", ["_skipSetHidden", false]];
TRACE_3("setStatusEffect",_unit,_set,_skipSetHidden);
// Block radio on unconsciousness for compatibility with captive module
[_unit, "blockRadio", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
// Block speaking on unconsciousness
[_unit, "blockSpeaking", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
if (_skipSetHidden) exitWith {};
// Stop AI firing at unconscious units in most situations (global effect)
[_unit, "setHidden", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);