2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2023-08-18 17:16:20 +00:00
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/*
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* Author: LinkIsGrim
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* Sets status effects for a unit.
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* For Internal Use: Called by FUNC(setUnconsciousState), FUNC(handleKilled), and on featureCamera changes.
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: Status effects value <BOOL>
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* 2: Skip setHidden <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_unit", "_set", ["_skipSetHidden", false]];
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TRACE_3("setStatusEffect",_unit,_set,_skipSetHidden);
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// Block radio on unconsciousness for compatibility with captive module
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[_unit, "blockRadio", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
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// Block speaking on unconsciousness
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[_unit, "blockSpeaking", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
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if (_skipSetHidden) exitWith {};
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// Stop AI firing at unconscious units in most situations (global effect)
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[_unit, "setHidden", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
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