ACE3/addons/vehicle_damage/functions/fnc_handleDamageEjectIfDestroyed.sqf

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#include "..\script_component.hpp"
/*
* Author: Dystopian
* Ejects crew from destroyed vehicle.
* Should be called from HandleDamage EH.
*
* Arguments:
* HandleDamage EH <ARRAY>
*
* Return Value:
* None
*
* Example:
* _this call ace_vehicle_damage_fnc_handleDamageEjectIfDestroyed
*
* Public: No
*/
params ["_vehicle", "", "", "", "_ammo"];
if (alive _vehicle) exitWith {};
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
TRACE_2("handleDamageEjectIfDestroyed",typeOf _vehicle,_this);
if (!IS_EXPLOSIVE_AMMO(_ammo)) then {
{
if (alive _x) then {
moveOut _x;
};
} forEach crew _vehicle;
};
_vehicle removeEventHandler ["HandleDamage", _thisEventHandler];