ACE3/addons/common/CompassControl.hpp

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#include "\a3\ui_f\hpp\defineCommonGrids.inc"
#define TEXTURE_0 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture0_ca.paa"
#define TEXTURE_1 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture90_ca.paa"
#define TEXTURE_2 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture180_ca.paa"
#define TEXTURE_3 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture270_ca.paa"
#define BACKGROUND_COLOR {0.1,0.1,0.1,0.4}
#define POINTER_COLOR {0.1,0.1,0.1,1}
#define POINTER_WIDTH_FACTOR (1/128)
#define LEFT (0.5 - 8 * GUI_GRID_W)
#define TOP (safezoneY + 1.6 * GUI_GRID_H)
#define WIDTH (16 * GUI_GRID_W)
#define HEIGHT (0.5 * GUI_GRID_H)
class RscText;
class RscPicture;
class RscControlsGroupNoScrollbars;
class GVAR(CompassControl): RscControlsGroupNoScrollbars {
onLoad = QUOTE(\
params ['_control'];\
private _display = ctrlParent _control;\
private _fnc_update = {\
params ['_display'];\
private _compassControl = _display getVariable 'GVAR(compassControl)';\
private _view = AGLToASL positionCameraToWorld [ARR_3(0,0,0)] vectorFromTo AGLToASL positionCameraToWorld [ARR_3(0,0,1)];\
private _viewHorizontal = vectorNormalized (_view vectorCrossProduct [ARR_3(0,0,1)]);\
private _dir = acos (_viewHorizontal select 0);\
if (_viewHorizontal select 1 > 0) then {\
_dir = 360 - _dir;\
};\
_compassControl ctrlSetPosition [ARR_2(-(16 * GUI_GRID_W) * (_dir / 360),0)];\
_compassControl ctrlCommit 0;\
};\
_display displayAddEventHandler [ARR_2('MouseMoving',_fnc_update)];\
_display displayAddEventHandler [ARR_2('MouseHolding',_fnc_update)];\
);
x = LEFT;
y = TOP;
w = WIDTH;
h = HEIGHT;
class controls {
class Background: RscText {
colorBackground[] = BACKGROUND_COLOR;
x = 0;
y = 0;
w = WIDTH;
h = HEIGHT;
};
class Pointer: RscText {
colorBackground[] = POINTER_COLOR;
x = WIDTH/2 - WIDTH*POINTER_WIDTH_FACTOR/2;
y = 0;
w = WIDTH*POINTER_WIDTH_FACTOR;
h = HEIGHT;
};
class CompassGroup: RscControlsGroupNoScrollbars {
onLoad = QUOTE(\
params ['_control'];\
private _display = ctrlParent _control;\
_display setVariable [ARR_2('GVAR(compassControl)',_control)];\
);
x = 0;
y = 0;
w = 2*WIDTH;
h = 2*HEIGHT;
class controls {
class Compass0: RscPicture {
text = TEXTURE_0;
x = 0 * (WIDTH / 4);
y = 0;
w = WIDTH/4;
h = HEIGHT;
};
class Compass1: Compass0 {
text = TEXTURE_1;
x = 1 * (WIDTH / 4);
};
class Compass2: Compass0 {
text = TEXTURE_2;
x = 2 * (WIDTH / 4);
};
class Compass3: Compass0 {
text = TEXTURE_3;
x = 3 * (WIDTH / 4);
};
class Compass4: Compass0 {
text = TEXTURE_0;
x = 4 * (WIDTH / 4);
};
class Compass5: Compass0 {
text = TEXTURE_1;
x = 5 * (WIDTH / 4);
};
class Compass6: Compass0 {
text = TEXTURE_2;
x = 6 * (WIDTH / 4);
};
class Compass7: Compass0 {
text = TEXTURE_3;
x = 7 * (WIDTH / 4);
};
};
};
};
};