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Add zeus-like compass control to common (#5860)
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110
addons/common/CompassControl.hpp
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110
addons/common/CompassControl.hpp
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#include "\a3\ui_f\hpp\defineCommonGrids.inc"
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#define TEXTURE_0 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture0_ca.paa"
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#define TEXTURE_1 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture90_ca.paa"
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#define TEXTURE_2 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture180_ca.paa"
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#define TEXTURE_3 "\a3\ui_f_curator\Data\CfgIngameUI\Compass\texture270_ca.paa"
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#define BACKGROUND_COLOR {0.1,0.1,0.1,0.4}
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#define POINTER_COLOR {0.1,0.1,0.1,1}
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#define POINTER_WIDTH_FACTOR (1/128)
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#define LEFT (0.5 - 8 * GUI_GRID_W)
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#define TOP (safezoneY + 1.6 * GUI_GRID_H)
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#define WIDTH (16 * GUI_GRID_W)
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#define HEIGHT (0.5 * GUI_GRID_H)
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class RscText;
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class RscPicture;
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class RscControlsGroupNoScrollbars;
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class GVAR(CompassControl): RscControlsGroupNoScrollbars {
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onLoad = QUOTE(\
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params ['_control'];\
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private _display = ctrlParent _control;\
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private _fnc_update = {\
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params ['_display'];\
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private _compassControl = _display getVariable 'GVAR(compassControl)';\
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private _view = AGLToASL positionCameraToWorld [ARR_3(0,0,0)] vectorFromTo AGLToASL positionCameraToWorld [ARR_3(0,0,1)];\
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private _viewHorizontal = vectorNormalized (_view vectorCrossProduct [ARR_3(0,0,1)]);\
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private _dir = acos (_viewHorizontal select 0);\
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if (_viewHorizontal select 1 > 0) then {\
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_dir = 360 - _dir;\
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};\
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_compassControl ctrlSetPosition [ARR_2(-(16 * GUI_GRID_W) * (_dir / 360),0)];\
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_compassControl ctrlCommit 0;\
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};\
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_display displayAddEventHandler [ARR_2('MouseMoving',_fnc_update)];\
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_display displayAddEventHandler [ARR_2('MouseHolding',_fnc_update)];\
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);
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x = LEFT;
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y = TOP;
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w = WIDTH;
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h = HEIGHT;
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class controls {
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class Background: RscText {
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colorBackground[] = BACKGROUND_COLOR;
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x = 0;
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y = 0;
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w = WIDTH;
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h = HEIGHT;
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};
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class Pointer: RscText {
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colorBackground[] = POINTER_COLOR;
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x = WIDTH/2 - WIDTH*POINTER_WIDTH_FACTOR/2;
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y = 0;
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w = WIDTH*POINTER_WIDTH_FACTOR;
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h = HEIGHT;
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};
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class CompassGroup: RscControlsGroupNoScrollbars {
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onLoad = QUOTE(\
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params ['_control'];\
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private _display = ctrlParent _control;\
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_display setVariable [ARR_2('GVAR(compassControl)',_control)];\
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);
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x = 0;
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y = 0;
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w = 2*WIDTH;
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h = 2*HEIGHT;
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class controls {
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class Compass0: RscPicture {
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text = TEXTURE_0;
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x = 0 * (WIDTH / 4);
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y = 0;
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w = WIDTH/4;
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h = HEIGHT;
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};
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class Compass1: Compass0 {
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text = TEXTURE_1;
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x = 1 * (WIDTH / 4);
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};
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class Compass2: Compass0 {
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text = TEXTURE_2;
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x = 2 * (WIDTH / 4);
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};
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class Compass3: Compass0 {
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text = TEXTURE_3;
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x = 3 * (WIDTH / 4);
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};
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class Compass4: Compass0 {
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text = TEXTURE_0;
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x = 4 * (WIDTH / 4);
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};
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class Compass5: Compass0 {
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text = TEXTURE_1;
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x = 5 * (WIDTH / 4);
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};
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class Compass6: Compass0 {
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text = TEXTURE_2;
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x = 6 * (WIDTH / 4);
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};
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class Compass7: Compass0 {
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text = TEXTURE_3;
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x = 7 * (WIDTH / 4);
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};
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};
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};
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};
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};
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@ -64,6 +64,7 @@ class ACE_Rsc_Control_Base {
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#include <ProgressScreen.hpp>
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#include <HintConfig.hpp>
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#include <RscInfoType.hpp>
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#include "CompassControl.hpp"
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class CfgUIGrids {
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class IGUI {
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