ACE3/addons/zeus/functions/fnc_moduleZeusSettings.sqf

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Module for adjusting various aspects of zeus
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleZeusSettings
*
* Public: No
*/
params ["_logic"];
[_logic, QGVAR(zeusAscension), "zeusAscension"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(zeusBird), "zeusBird"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(radioOrdnance), "radioOrdnance"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(revealMines), "revealMines"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(remoteWind), "remoteWind"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(autoAddObjects), "autoAddObjects"] call EFUNC(common,readSettingFromModule);