ACE3/addons/common/functions/fnc_setPitchBankYaw.sqf

60 lines
1.3 KiB
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
/*
2015-09-19 18:55:35 +00:00
* Author: Bohemia Interactive edit by KoffeinFlummi
* Sets the value of an ACE_Parameter and makes it public.
*
* Arguments:
2015-09-19 18:55:35 +00:00
* 0: Unit/Vehicle <OBJECT>
* 1: Pitch <NUMBER>
* 2: Yaw <NUMBER>
* 3: Bank <NUMBER>
*
* Return Value:
* None
2015-09-19 18:55:35 +00:00
*
* Example:
* [bob, 1, 2, 3] call ace_common_fnc_setPitchBankYaw
*
2015-09-19 18:55:35 +00:00
* Public: Yes
*/
2015-09-19 18:55:35 +00:00
params ["_object", "_aroundX", "_aroundY", "_aroundZ"];
_aroundZ = - _aroundZ;
private _dirX = 0;
private _dirY = 1;
private _dirZ = 0;
private _upX = 0;
private _upY = 0;
private _upZ = 1;
2015-09-19 18:55:35 +00:00
if (_aroundX != 0) then {
2015-09-19 18:55:35 +00:00
_dirY = cos _aroundX;
_dirZ = sin _aroundX;
_upY = -sin _aroundX;
_upZ = cos _aroundX;
};
2015-09-19 18:55:35 +00:00
if (_aroundY != 0) then {
2015-09-19 18:55:35 +00:00
_dirX = _dirZ * sin _aroundY;
_dirZ = _dirZ * cos _aroundY;
_upX = _upZ * sin _aroundY;
_upZ = _upZ * cos _aroundY;
};
2015-09-19 18:55:35 +00:00
if (_aroundZ != 0) then {
private _dirXTemp = _dirX;
2015-09-19 18:55:35 +00:00
_dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ);
_dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ);
private _upXTemp = _upX;
2015-09-19 18:55:35 +00:00
_upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ);
_upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ);
};
private _dir = [_dirX, _dirY, _dirZ];
private _up = [_upX, _upY, _upZ];
_object setVectorDirAndUp [_dir,_up];