ACE3/addons/captives/functions/fnc_handleGetIn.sqf

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/*
* Author: commy2
* Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle
*
* Arguments:
* 0: _vehicle <OBJECT>
* 2: dunno <OBJECT>
* 1: _unit <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [car2, x, player] call ACE_captives_fnc_handleGetIn
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*
* Public: No
*/
#include "script_component.hpp"
PARAMS_3(_vehicle,_dontcare,_unit);
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if ((local _unit) && (_unit getVariable [QGVAR(isEscorting), false])) then {
_unit setVariable [QGVAR(isEscorting), false, true];
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};