ACE3/addons/common/functions/fnc_handleEngine.sqf

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#include "..\script_component.hpp"
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/*
* Author: BaerMitUmlaut
* Blocks turning on the vehicles engine if set by the status effect handler.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Engine state <BOOL>
*
* Return Value:
* None
*
* Example:
* [bob, "running"] call ace_common_fnc_handleEngine
*
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* Public: No
*/
params ["_vehicle", "_engineOn"];
if (local _vehicle && {_engineOn} && {_vehicle getVariable [QGVAR(blockEngine), false]}) then {
_vehicle engineOn false;
};