mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
|
/*
|
||
|
* Author: esteldunedain, PabstMirror
|
||
|
* Return a suitable position for the action point for the given target vehicle
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 0: Target <OBJECT>
|
||
|
* 1: Player's Position ASL <ARRAY>
|
||
|
*
|
||
|
* Return value:
|
||
|
* Interaction point in model cords <ARRAY>
|
||
|
*
|
||
|
* Example:
|
||
|
* [cursorTarget, eyePos player] call ace_interaction_fnc_getVehiclePosComplex
|
||
|
*
|
||
|
* Public: No
|
||
|
*/
|
||
|
#include "script_component.hpp"
|
||
|
|
||
|
params ["_target", "_cameraPosASL"];
|
||
|
TRACE_2("params",_target,_cameraPosASL);
|
||
|
|
||
|
private _bb = boundingBoxReal _target;
|
||
|
(_bb select 0) params ["_bbX", "_bbY", "_bbZ"];
|
||
|
|
||
|
private _config = configFile >> "CfgVehicles" >> (typeOf _target);
|
||
|
if (isNumber (_config >> QGVAR(bodyWidth))) then {_bbX = getNumber (_config >> QGVAR(bodyWidth));};
|
||
|
if (isNumber (_config >> QGVAR(bodyLength))) then {_bbY = getNumber (_config >> QGVAR(bodyLength));};
|
||
|
|
||
|
private _relPos = _target worldToModelVisual ASLToAGL _cameraPosASL;
|
||
|
_relPos params ["_dx", "_dy", "_dz"];
|
||
|
|
||
|
private _ndx = (abs _dx) / ((abs (_bbx)) - 1);
|
||
|
private _ndy = (abs _dy) / ((abs (_bbY)) - 1);
|
||
|
private _ndz = (abs _dz) / ((abs (_bbZ)) - 1);
|
||
|
|
||
|
|
||
|
private "_pos";
|
||
|
if (_ndx > _ndy) then {
|
||
|
if (_ndx > _ndz) then {
|
||
|
// _ndx is greater, will colide with x plane first
|
||
|
_pos = _relPos vectorMultiply ((1 / _ndx) min 0.8);
|
||
|
} else {
|
||
|
// _ndz is greater, will colide with z plane first
|
||
|
_pos = _relPos vectorMultiply ((1 / _ndz) min 0.8);
|
||
|
};
|
||
|
} else {
|
||
|
if (_ndy > _ndz) then {
|
||
|
// _ndy is greater, will colide with y plane first
|
||
|
_pos = _relPos vectorMultiply ((1 / _ndy) min 0.8);
|
||
|
} else {
|
||
|
// _ndz is greater, will colide with z plane first
|
||
|
_pos = _relPos vectorMultiply ((1 / _ndz) min 0.8);
|
||
|
};
|
||
|
};
|
||
|
|
||
|
//Set max height at player's eye level (prevent very high interactin point on choppers)
|
||
|
_pos set [2, (_pos select 2) min _dz];
|
||
|
|
||
|
_pos
|