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https://github.com/acemod/ACE3.git
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64cf8aa95a
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d448ea8916
@ -265,6 +265,16 @@ class CfgVehicles {
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GVAR(hasCargo) = 0;
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};
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class VTOL_Base_F;
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class VTOL_01_base_F: VTOL_Base_F {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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};
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class VTOL_02_base_F: VTOL_Base_F {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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};
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// autonomus
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class UAV_01_base_F: Helicopter_Base_F {
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GVAR(space) = 0;
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@ -385,10 +385,11 @@ class CfgVehicles {
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class Air;
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class Helicopter: Air {
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GVAR(bodyWidth) = 3;
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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position = QUOTE(call DFUNC(getVehiclePos));
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position = QUOTE([ARR_2(_target, EGVAR(interact_menu,cameraPosASL))] call DFUNC(getVehiclePosComplex));
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selection = "";
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distance = 4;
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condition = "true";
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@ -415,6 +416,7 @@ class CfgVehicles {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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position = QUOTE([ARR_2(_target, EGVAR(interact_menu,cameraPosASL))] call DFUNC(getVehiclePosComplex));
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selection = "";
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distance = 4;
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condition = "true";
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@ -437,6 +439,16 @@ class CfgVehicles {
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};
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};
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class VTOL_Base_F;
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class VTOL_01_base_F: VTOL_Base_F {
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GVAR(bodyWidth) = 4;
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GVAR(bodyLength) = 10;
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};
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class VTOL_02_base_F: VTOL_Base_F {
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GVAR(bodyWidth) = 3;
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GVAR(bodyLength) = 7;
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};
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class Ship;
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class Ship_F: Ship {
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class ACE_Actions {
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@ -3,6 +3,7 @@
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PREP(addPassengerActions);
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PREP(addPassengersActions);
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PREP(getVehiclePos);
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PREP(getVehiclePosComplex);
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PREP(getWeaponPos);
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PREP(moduleInteraction);
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@ -19,9 +19,6 @@
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private _bb = boundingBoxReal _target;
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(_bb select 0) params ["_bbX", "_bbY", "_bbZ"];
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//Helicopter's rotors distort the bounding box, assume a max of 3 meters width for the body
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if (_target isKindOf "Helicopter") then {_bbX = (_bbx min 3) max -3;};
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private _relPos = _target worldToModelVisual ASLToAGL EGVAR(interact_menu,cameraPosASL);
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#ifdef DEBUG_MODE_FULL
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_relPos = _target worldToModelVisual ASLToAGL eyePos ACE_player;
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59
addons/interaction/functions/fnc_getVehiclePosComplex.sqf
Normal file
59
addons/interaction/functions/fnc_getVehiclePosComplex.sqf
Normal file
@ -0,0 +1,59 @@
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/*
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* Author: esteldunedain, PabstMirror
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* Return a suitable position for the action point for the given target vehicle
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player's Position ASL <ARRAY>
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*
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* Return value:
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* Interaction point in model cords <ARRAY>
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*
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* Example:
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* [cursorTarget, eyePos player] call ace_interaction_fnc_getVehiclePosComplex
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_target", "_cameraPosASL"];
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TRACE_2("params",_target,_cameraPosASL);
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private _bb = boundingBoxReal _target;
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(_bb select 0) params ["_bbX", "_bbY", "_bbZ"];
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private _config = configFile >> "CfgVehicles" >> (typeOf _target);
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if (isNumber (_config >> QGVAR(bodyWidth))) then {_bbX = getNumber (_config >> QGVAR(bodyWidth));};
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if (isNumber (_config >> QGVAR(bodyLength))) then {_bbY = getNumber (_config >> QGVAR(bodyLength));};
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private _relPos = _target worldToModelVisual ASLToAGL _cameraPosASL;
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_relPos params ["_dx", "_dy", "_dz"];
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private _ndx = (abs _dx) / ((abs (_bbx)) - 1);
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private _ndy = (abs _dy) / ((abs (_bbY)) - 1);
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private _ndz = (abs _dz) / ((abs (_bbZ)) - 1);
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private "_pos";
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if (_ndx > _ndy) then {
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if (_ndx > _ndz) then {
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// _ndx is greater, will colide with x plane first
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_pos = _relPos vectorMultiply ((1 / _ndx) min 0.8);
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} else {
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// _ndz is greater, will colide with z plane first
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_pos = _relPos vectorMultiply ((1 / _ndz) min 0.8);
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};
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} else {
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if (_ndy > _ndz) then {
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// _ndy is greater, will colide with y plane first
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_pos = _relPos vectorMultiply ((1 / _ndy) min 0.8);
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} else {
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// _ndz is greater, will colide with z plane first
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_pos = _relPos vectorMultiply ((1 / _ndz) min 0.8);
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};
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};
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//Set max height at player's eye level (prevent very high interactin point on choppers)
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_pos set [2, (_pos select 2) min _dz];
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_pos
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