Improve interaction position for air units. (#4285)

Fix #4233
This commit is contained in:
PabstMirror 2016-08-27 03:37:58 -05:00 committed by Glowbal
parent 64cf8aa95a
commit d448ea8916
5 changed files with 83 additions and 4 deletions

View File

@ -265,6 +265,16 @@ class CfgVehicles {
GVAR(hasCargo) = 0;
};
class VTOL_Base_F;
class VTOL_01_base_F: VTOL_Base_F {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
class VTOL_02_base_F: VTOL_Base_F {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
// autonomus
class UAV_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;

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@ -385,10 +385,11 @@ class CfgVehicles {
class Air;
class Helicopter: Air {
GVAR(bodyWidth) = 3;
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
position = QUOTE(call DFUNC(getVehiclePos));
position = QUOTE([ARR_2(_target, EGVAR(interact_menu,cameraPosASL))] call DFUNC(getVehiclePosComplex));
selection = "";
distance = 4;
condition = "true";
@ -415,6 +416,7 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
position = QUOTE([ARR_2(_target, EGVAR(interact_menu,cameraPosASL))] call DFUNC(getVehiclePosComplex));
selection = "";
distance = 4;
condition = "true";
@ -437,6 +439,16 @@ class CfgVehicles {
};
};
class VTOL_Base_F;
class VTOL_01_base_F: VTOL_Base_F {
GVAR(bodyWidth) = 4;
GVAR(bodyLength) = 10;
};
class VTOL_02_base_F: VTOL_Base_F {
GVAR(bodyWidth) = 3;
GVAR(bodyLength) = 7;
};
class Ship;
class Ship_F: Ship {
class ACE_Actions {

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@ -3,6 +3,7 @@
PREP(addPassengerActions);
PREP(addPassengersActions);
PREP(getVehiclePos);
PREP(getVehiclePosComplex);
PREP(getWeaponPos);
PREP(moduleInteraction);

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@ -19,9 +19,6 @@
private _bb = boundingBoxReal _target;
(_bb select 0) params ["_bbX", "_bbY", "_bbZ"];
//Helicopter's rotors distort the bounding box, assume a max of 3 meters width for the body
if (_target isKindOf "Helicopter") then {_bbX = (_bbx min 3) max -3;};
private _relPos = _target worldToModelVisual ASLToAGL EGVAR(interact_menu,cameraPosASL);
#ifdef DEBUG_MODE_FULL
_relPos = _target worldToModelVisual ASLToAGL eyePos ACE_player;

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@ -0,0 +1,59 @@
/*
* Author: esteldunedain, PabstMirror
* Return a suitable position for the action point for the given target vehicle
*
* Arguments:
* 0: Target <OBJECT>
* 1: Player's Position ASL <ARRAY>
*
* Return value:
* Interaction point in model cords <ARRAY>
*
* Example:
* [cursorTarget, eyePos player] call ace_interaction_fnc_getVehiclePosComplex
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_cameraPosASL"];
TRACE_2("params",_target,_cameraPosASL);
private _bb = boundingBoxReal _target;
(_bb select 0) params ["_bbX", "_bbY", "_bbZ"];
private _config = configFile >> "CfgVehicles" >> (typeOf _target);
if (isNumber (_config >> QGVAR(bodyWidth))) then {_bbX = getNumber (_config >> QGVAR(bodyWidth));};
if (isNumber (_config >> QGVAR(bodyLength))) then {_bbY = getNumber (_config >> QGVAR(bodyLength));};
private _relPos = _target worldToModelVisual ASLToAGL _cameraPosASL;
_relPos params ["_dx", "_dy", "_dz"];
private _ndx = (abs _dx) / ((abs (_bbx)) - 1);
private _ndy = (abs _dy) / ((abs (_bbY)) - 1);
private _ndz = (abs _dz) / ((abs (_bbZ)) - 1);
private "_pos";
if (_ndx > _ndy) then {
if (_ndx > _ndz) then {
// _ndx is greater, will colide with x plane first
_pos = _relPos vectorMultiply ((1 / _ndx) min 0.8);
} else {
// _ndz is greater, will colide with z plane first
_pos = _relPos vectorMultiply ((1 / _ndz) min 0.8);
};
} else {
if (_ndy > _ndz) then {
// _ndy is greater, will colide with y plane first
_pos = _relPos vectorMultiply ((1 / _ndy) min 0.8);
} else {
// _ndz is greater, will colide with z plane first
_pos = _relPos vectorMultiply ((1 / _ndz) min 0.8);
};
};
//Set max height at player's eye level (prevent very high interactin point on choppers)
_pos set [2, (_pos select 2) min _dz];
_pos