ACE3/addons/magazinerepack/functions/fnc_simulateRepackEvents.sqf

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/*
* Author: PabstMirror
* Simulates repacking a set of magazines.
* Returns the timing and magazines counts at every stage.
*
* Arguments:
* 0: How many rounds in a full magazine <NUMBER>
* 1: Array of rounds in magazines <ARRAY>
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* 2: Magazine is a belt <BOOL>
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*
* Return Value:
* Array in format [time, isBullet, array of ammo counts] <ARRAY>
*
* Example:
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* [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents =
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* [[1.5,true,[0,2,3,9]],[3.5,false,[0,2,3,9]],[5,true,[0,1,3,10]],[7,false,[0,1,3,10]],[8.5,true,[0,0,4,10]],[10.5,false,[0,0,4,10]]]
*
* Public: No
*/
#include "script_component.hpp"
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private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
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PARAMS_3(_fullMagazineCount,_arrayOfAmmoCounts,_isBelt);
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// Sort Ascending - Don't modify original
_arrayOfAmmoCounts = (+_arrayOfAmmoCounts) call BIS_fnc_sortNum;
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_newMagFnc = {
_time = _time + GVAR(TimePerMagazine);
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_events pushBack [_time, false, +_arrayOfAmmoCounts];
};
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_swapAmmoFnc = if (_isBelt) then {
{
_time = _time + GVAR(TimePerBeltLink);
_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - _ammoSwaped)];
_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + _ammoSwaped)];
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_events pushBack [_time, true, +_arrayOfAmmoCounts];
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}
} else {
{
for "_swapProgress" from 0 to (_ammoSwaped - 1) do {
_time = _time + GVAR(TimePerAmmo);
_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)];
_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)];
_events pushBack [_time, true, +_arrayOfAmmoCounts];
};
}
};
_lowIndex = 0;
_highIndex = (count _arrayOfAmmoCounts) - 1;
_ammoToTransfer = 0;
_ammoAvailable = 0;
_time = 0;
_events = [];
while {_lowIndex < _highIndex} do {
_ammoNeeded = _fullMagazineCount - (_arrayOfAmmoCounts select _highIndex);
_ammoAvailable = _arrayOfAmmoCounts select _lowIndex;
if (_ammoAvailable == 0) then {
_lowIndex = _lowIndex + 1;
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call _newMagFnc;
} else {
if (_ammoNeeded == 0) then {
_highIndex = _highIndex - 1;
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call _newMagFnc;
} else {
_ammoSwaped = _ammoAvailable min _ammoNeeded;
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call _swapAmmoFnc;
};
};
};
_events