ACE3/addons/interaction/functions/fnc_canPardon.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Checks if the unit can pardon the target.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Unit can pardon target <BOOL>
*
* Example:
* [bob, kevin] call ACE_interaction_fnc_canPardon
*
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* Public: No
*/
params ["_unit", "_target"];
alive _target
&& {rating _target < -2000}
&& {side group _unit == side group _target}