ACE3/addons/fcs/functions/fnc_handleAirBurstAmmunitionPFH.sqf

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/*
* Author: commy2
* Handle Air burst ammunition. Called from per frame handler.
*
* Arguments:
* -
*
* Return Value:
* None
*
* Example:
* [[array]] call ace_fcs_fnc_handleAirBurstAummunitionPFH
*
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* Public: No
*/
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#include "script_component.hpp"
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(_this select 0) params ["_vehicle", "_projectile", "_zeroing"];
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// remove pfh if the projectile died before arriving
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if (isNull _projectile || {!alive _projectile}) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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// wait if not there
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if (_projectile distance _vehicle < _zeroing) exitWith {};
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// explode
private _position = getPosATL _projectile;
private _subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"];
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_subMunition setPosATL _position;
_subMunition setVelocity [0, 0, -10];
deleteVehicle _projectile;
[_this select 1] call CBA_fnc_removePerFrameHandler;