ACE3/addons/fcs/functions/fnc_handleAirBurstAmmunitionPFH.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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881 B
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/*
* Author: commy2
* Handle Air burst ammunition. Called from per frame handler.
*
* Arguments:
* -
*
* Return Value:
* None
*
* Example:
* [[array]] call ace_fcs_fnc_handleAirBurstAummunitionPFH
*
* Public: No
*/
#include "script_component.hpp"
(_this select 0) params ["_vehicle", "_projectile", "_zeroing"];
// remove pfh if the projectile died before arriving
if (isNull _projectile || {!alive _projectile}) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
// wait if not there
if (_projectile distance _vehicle < _zeroing) exitWith {};
// explode
private _position = getPosATL _projectile;
private _subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"];
_subMunition setPosATL _position;
_subMunition setVelocity [0, 0, -10];
deleteVehicle _projectile;
[_this select 1] call CBA_fnc_removePerFrameHandler;