ACE3/addons/common/functions/fnc_getDeathAnim.sqf

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/**
* fn_getDeathAnim.sqf
* @Descr: Get the death animation for the unit at current time
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: STRING animation
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit", "_curAnim", "_animation", "_cfg","_unitAnimation", "_animationState"];
_unit = _this select 0;
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if (vehicle _unit != _unit) exitwith {
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_animation = "";
_animationState = (animationState _unit);
_unitAnimation = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
if (isText (_unitAnimation >> "actions")) then {
if ((vehicle _unit) != _unit) then {
_cfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
if (isArray (_cfg >> "interpolateTo")) then {
_animation = getArray (_cfg >> "interpolateTo") select 0;
};
} else {
_cfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimation >> "actions")) >> "die");
if (isText _cfg) then {
_animation = getText _cfg;
};
};
};
if (isnil "_animation") then {
_animation = "";
};
_animation;
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};
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"Unconscious";