mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Changed tabs to 4 spaces
This commit is contained in:
parent
86663e8a8e
commit
8dfdd11f3c
@ -15,60 +15,60 @@ _unit = [_this, 0,ObjNull, [ObjNull]] call bis_fnc_param;
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_to = [_this, 1,ObjNull, [ObjNull]] call bis_fnc_param;
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_fallDown = false;
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if (count _this > 3) then {
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_fallDown = _this select 3;
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_fallDown = _this select 3;
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};
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_return = false;
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[format["fnc_carryObj - UNIT: %1 ATTEMPTS TO CARRY %2",_unit,_to],2] call FUNC(debug);
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if (((typeName _to) == "OBJECT" && (isNull ([_unit] call FUNC(getCarriedObj)))) || isNull _to) then {
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if (vehicle _unit != _unit) exitwith {};
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if (!isNull _to) then {
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if ((isNull ([_to] call FUNC(getCarriedObj))) && ([_unit] call FUNC(canInteract))) then {
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_return = true;
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_unit setvariable [QGVAR(carriedObj),_to,true];
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if (_fallDown) then {
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// [_unit,_fallDown] call FUNC(limitMovementSpeed);
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};
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[_to, _unit] call FUNC(setCarriedBy);
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if (count _this > 2) then {
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if (count (_this select 2) == 3) then {
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_to attachTo [_unit,(_this select 2)];
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[format["fnc_carryObj - UNIT: %1 TO %2 - attachTo offset: %3",_unit,_to,(_this select 2)],2] call FUNC(debug);
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};
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} else {
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[format["fnc_carryObj - UNIT: %1 TO %2 - Script expects external handling of attachTo Command. Exiting",_unit,_to],2] call FUNC(debug);
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};
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if (vehicle _unit != _unit) exitwith {};
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if (!isNull _to) then {
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if ((isNull ([_to] call FUNC(getCarriedObj))) && ([_unit] call FUNC(canInteract))) then {
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_return = true;
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_unit setvariable [QGVAR(carriedObj),_to,true];
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if (_fallDown) then {
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// [_unit,_fallDown] call FUNC(limitMovementSpeed);
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};
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[_to, _unit] call FUNC(setCarriedBy);
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if (count _this > 2) then {
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if (count (_this select 2) == 3) then {
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_to attachTo [_unit,(_this select 2)];
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[format["fnc_carryObj - UNIT: %1 TO %2 - attachTo offset: %3",_unit,_to,(_this select 2)],2] call FUNC(debug);
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};
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} else {
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[format["fnc_carryObj - UNIT: %1 TO %2 - Script expects external handling of attachTo Command. Exiting",_unit,_to],2] call FUNC(debug);
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};
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[[_unit, _to, _fallDown],"carryObject"] call FUNC(raiseScriptedEvent_f);
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[[_unit, _to, _fallDown],"carryObject"] call FUNC(raiseScriptedEvent_f);
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};
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} else {
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if (!isNull ([_unit] call FUNC(getCarriedObj))) then {
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[format["fnc_carryObj - UNIT: %1 DROPING CARRIED OBJECT",_unit],2] call FUNC(debug);
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_carriedObj = ([_unit] call FUNC(getCarriedObj));
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};
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} else {
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if (!isNull ([_unit] call FUNC(getCarriedObj))) then {
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[format["fnc_carryObj - UNIT: %1 DROPING CARRIED OBJECT",_unit],2] call FUNC(debug);
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_carriedObj = ([_unit] call FUNC(getCarriedObj));
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detach _carriedObj;
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//_carriedObj setPosATL [(getPosATL _carriedObj) select 0, (getPosATL _carriedObj) select 1,0];
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if (!surfaceIsWater getPos _unit) then {
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_positionUnit = getPosATL _carriedObj;
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_positionUnit set [2, ((getPosATL _unit) select 2) + 0.1];
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_carriedObj setPosATL _positionUnit;
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} else {
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_positionUnit = getPosASL _carriedObj;
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_positionUnit set [2, ((getPosASL _unit) select 2) + 0.1];
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_carriedObj setPosASL _positionUnit;
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};
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[[_unit, _carriedObj],"carryObjectDropped"] call FUNC(raiseScriptedEvent_f);
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detach _carriedObj;
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//_carriedObj setPosATL [(getPosATL _carriedObj) select 0, (getPosATL _carriedObj) select 1,0];
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if (!surfaceIsWater getPos _unit) then {
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_positionUnit = getPosATL _carriedObj;
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_positionUnit set [2, ((getPosATL _unit) select 2) + 0.1];
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_carriedObj setPosATL _positionUnit;
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} else {
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_positionUnit = getPosASL _carriedObj;
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_positionUnit set [2, ((getPosASL _unit) select 2) + 0.1];
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_carriedObj setPosASL _positionUnit;
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};
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[[_unit, _carriedObj],"carryObjectDropped"] call FUNC(raiseScriptedEvent_f);
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[[_unit] call FUNC(getCarriedObj), objNull] call FUNC(setCarriedBy);
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_unit setvariable [QGVAR(carriedObj),_to,true];
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_return = true;
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[[_unit] call FUNC(getCarriedObj), objNull] call FUNC(setCarriedBy);
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_unit setvariable [QGVAR(carriedObj),_to,true];
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_return = true;
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[[_unit, _to, _fallDown],"carryObject"] call FUNC(raiseScriptedEvent_f);
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};
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};
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[[_unit, _to, _fallDown],"carryObject"] call FUNC(raiseScriptedEvent_f);
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};
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};
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} else {
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[format["fnc_carryObj - UNIT: %1 FAILED TO CARRY %2 - not an object or already carrying",_unit,_to],2] call FUNC(debug);
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[format["fnc_carryObj - UNIT: %1 FAILED TO CARRY %2 - not an object or already carrying",_unit,_to],2] call FUNC(debug);
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};
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_return
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@ -20,7 +20,7 @@ if (isnil "_copy") exitwith {false};
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_unit setvariable [QGVAR(originalCopy_f), nil, true];
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_unit setvariable [QGVAR(copyOfBody_f), nil, true];
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if (!isNull _copy) then {
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deleteVehicle _copy;
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deleteVehicle _copy;
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};
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true;
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@ -10,5 +10,5 @@
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#include "script_component.hpp"
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while {dialog} do {
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closeDialog 0;
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closeDialog 0;
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};
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@ -17,37 +17,37 @@ _msg = _this select 0;
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_level = if (count _this > 1) then {_this select 1} else { 2 };
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_defaultLoglevel = if (isNil QGVAR(LOGLEVEL)) then {
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DEFAULT_LOGGING_LEVEL;
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DEFAULT_LOGGING_LEVEL;
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} else {
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GVAR(LOGLEVEL);
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GVAR(LOGLEVEL);
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};
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_defaultLogDisplayLevel = if (isnil QGVAR(LOGDISPLAY_LEVEL)) then {
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DEFAULT_TEXT_DISPLAY;
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DEFAULT_TEXT_DISPLAY;
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} else {
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GVAR(LOGDISPLAY_LEVEL);
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GVAR(LOGDISPLAY_LEVEL);
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};
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if (_defaultLoglevel < 0) exitwith {
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false
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false
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};
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if (_level <= _defaultLoglevel) then {
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_prefix = switch (_level) do {
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case 0: { "ACE Error" };
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case 1: { "ACE Warn" };
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case 2: { "ACE Debug" };
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case 3: { "ACE Info" };
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default { "ACE Unknown" };
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};
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_message = format["[%1] %2",_prefix,_msg];
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_prefix = switch (_level) do {
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case 0: { "ACE Error" };
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case 1: { "ACE Warn" };
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case 2: { "ACE Debug" };
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case 3: { "ACE Info" };
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default { "ACE Unknown" };
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};
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_message = format["[%1] %2",_prefix,_msg];
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if (_level >= _defaultLogDisplayLevel) then {
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systemChat _message;
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};
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diag_log _message;
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if (_level >= _defaultLogDisplayLevel) then {
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systemChat _message;
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};
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diag_log _message;
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// pass it onwards to the log function:
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// [0, [], compile format["%1",_msg], true] call FUNC(log);
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// pass it onwards to the log function:
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// [0, [], compile format["%1",_msg], true] call FUNC(log);
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};
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true
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@ -19,18 +19,18 @@ _persistent = false;
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if (count _this < 3) exitwith {};
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if (count _this > 4) then {
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_code = _this select 4;
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if (count _this > 5) then {
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_persistent = _this select 5;
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};
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_code = _this select 4;
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if (count _this > 5) then {
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_persistent = _this select 5;
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};
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};
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if (typeName _name != typeName "") exitwith {
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[format["Tried to the deinfe a variable with an invalid name: %1 Arguments: %2", _name, _this]] call FUNC(debug);
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[format["Tried to the deinfe a variable with an invalid name: %1 Arguments: %2", _name, _this]] call FUNC(debug);
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};
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if (isnil QGVAR(OBJECT_VARIABLES_STORAGE)) then {
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GVAR(OBJECT_VARIABLES_STORAGE) = [];
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GVAR(OBJECT_VARIABLES_STORAGE) = [];
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};
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GVAR(OBJECT_VARIABLES_STORAGE) pushback [_name,_value,_defaultGlobal,_catagory,_code, _persistent];
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@ -13,11 +13,11 @@ _unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param;
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_disable = [_this, 1,false,[false]] call BIS_fnc_Param;
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if (local _unit && !(IsPlayer _unit)) then {
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if (_disable) then {
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_unit disableAI "Move";
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_unit disableAI "TARGET";
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} else {
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_unit enableAI "Move";
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_unit enableAI "TARGET";
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};
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if (_disable) then {
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_unit disableAI "Move";
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_unit disableAI "TARGET";
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} else {
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_unit enableAI "Move";
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_unit enableAI "TARGET";
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};
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};
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@ -26,14 +26,14 @@ _secondairyWeapon = secondaryWeapon _unit;
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_handGunWeapon = handgunWeapon _unit;
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switch (_currentWeapon) do {
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case _primairyWeapon: {
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case _primairyWeapon: {
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};
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case _secondairyWeapon: {
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};
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case _secondairyWeapon: {
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};
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case _handGunWeapon: {
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};
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case _handGunWeapon: {
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};
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default {};
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};
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default {};
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};
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@ -7,22 +7,24 @@
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* @Return: ARRAY REturns an array with the format [ [name STRING, typeName STRING, value ANY, publicFlag BOOL, peristentFlag BOOL] ]
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_object", "_return", "_val", "_category"];
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_object = _this select 0;
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_category = if (count _this > 1) then { _this select 1 } else { "" };
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if (isnil QGVAR(OBJECT_VARIABLES_STORAGE)) exitwith {
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[];
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[];
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};
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_return = [];
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{
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_val = _object getvariable (_x select 0);
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if (!isnil "_val") then {
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if (_category == "" || _category == _x select 3) then {
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_return pushback [_x select 0, typeName _val, _val, _x select 2, _x select 5];
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};
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};
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_val = _object getvariable (_x select 0);
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if (!isnil "_val") then {
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if (_category == "" || _category == _x select 3) then {
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_return pushback [_x select 0, typeName _val, _val, _x select 2, _x select 5];
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};
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};
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}foreach GVAR(OBJECT_VARIABLES_STORAGE);
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_return
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@ -17,29 +17,29 @@ _handle = _this select 1;
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_eventHandlerName = ("ace_f_custom_results_eventhandler_" + _handle);
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_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
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if (isnil "_eventHandlerCollection") then {
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_eventHandlerCollection = [];
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// TODO Get a replacement for this
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_cfg = (ConfigFile >> "Advanced_Combat_Environment" >> "CustomResults" >> _handle);
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if (isClass _cfg) then {
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_numberOfEH = count _cfg;
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for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
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_ehCfg = _cfg select _EHiterator;
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if (isClass _ehCfg) then {
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_classType = (ConfigName _ehCfg);
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_code = (compile getText(_ehCfg >> "onCall"));
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_eventHandlerCollection pushback [_classType, _code];
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true;
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};
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};
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};
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missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
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_eventHandlerCollection = [];
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// TODO Get a replacement for this
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_cfg = (ConfigFile >> "Advanced_Combat_Environment" >> "CustomResults" >> _handle);
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if (isClass _cfg) then {
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_numberOfEH = count _cfg;
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for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
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_ehCfg = _cfg select _EHiterator;
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if (isClass _ehCfg) then {
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_classType = (ConfigName _ehCfg);
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_code = (compile getText(_ehCfg >> "onCall"));
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_eventHandlerCollection pushback [_classType, _code];
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true;
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};
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};
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};
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missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
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};
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_return = [];
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{
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_return pushback (_arguments call (_x select 1));
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false;
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_return pushback (_arguments call (_x select 1));
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false;
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}count _eventHandlerCollection;
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_return
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@ -13,26 +13,26 @@ private ["_unit", "_curAnim", "_animation", "_cfg","_unitAnimation", "_animation
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_unit = _this select 0;
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if (vehicle _unit != _unit) exitwith {
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_animation = "";
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_animationState = (animationState _unit);
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_unitAnimation = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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if (isText (_unitAnimation >> "actions")) then {
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if ((vehicle _unit) != _unit) then {
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_cfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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if (isArray (_cfg >> "interpolateTo")) then {
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_animation = getArray (_cfg >> "interpolateTo") select 0;
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};
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} else {
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_cfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimation >> "actions")) >> "die");
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if (isText _cfg) then {
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_animation = getText _cfg;
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};
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};
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};
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if (isnil "_animation") then {
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_animation = "";
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};
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_animation;
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_animation = "";
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_animationState = (animationState _unit);
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_unitAnimation = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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if (isText (_unitAnimation >> "actions")) then {
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if ((vehicle _unit) != _unit) then {
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_cfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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if (isArray (_cfg >> "interpolateTo")) then {
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_animation = getArray (_cfg >> "interpolateTo") select 0;
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};
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} else {
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_cfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimation >> "actions")) >> "die");
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if (isText _cfg) then {
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_animation = getText _cfg;
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};
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};
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};
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if (isnil "_animation") then {
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_animation = "";
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};
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_animation;
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};
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"Unconscious";
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@ -17,17 +17,17 @@ private "_value";
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_value = UNIT getvariable VARIABLE;
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if (isnil "_value") then {
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if (count _this >2) then {
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_value = _this select 2;
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} else {
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private "_definedVariable";
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_definedVariable = ([VARIABLE] call FUNC(getDefinedVariableInfo));
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if (count _definedVariable > 1) then {
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_value = _definedVariable select 1;
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};
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};
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if (isnil "_value") then {
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_value = 0;
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};
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if (count _this >2) then {
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_value = _this select 2;
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} else {
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private "_definedVariable";
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_definedVariable = ([VARIABLE] call FUNC(getDefinedVariableInfo));
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if (count _definedVariable > 1) then {
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_value = _definedVariable select 1;
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};
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};
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if (isnil "_value") then {
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_value = 0;
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};
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};
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_value
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@ -13,7 +13,7 @@
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private "_variableDefinition";
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_variableDefinition = ([_this select 0] call FUNC(getDefinedVariableInfo));
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if (count _variableDefinition > 0) exitwith {
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_variableDefinition select 1;
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_variableDefinition select 1;
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};
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nil;
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@ -19,26 +19,26 @@ _result = [false, [0, 0, 0]];
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_distance = _source vectorDistance _destination;
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if (count (lineIntersectsWith [_source, _destination]) > 0) then {
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_lower = 0;
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_upper = 1;
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_mid = 0.5;
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_lower = 0;
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_upper = 1;
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_mid = 0.5;
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_dir = _source vectorFromTo _destination;
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_dir = _source vectorFromTo _destination;
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while {(_upper - _lower) * _distance > _accuracy} do {
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_mid = _lower + (_upper - _lower) / 2;
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while {(_upper - _lower) * _distance > _accuracy} do {
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_mid = _lower + (_upper - _lower) / 2;
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_intersections = count (lineIntersectsWith [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]);
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_intersections = count (lineIntersectsWith [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]);
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if (_intersections > 0) then {
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_upper = _mid;
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} else {
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_lower = _mid;
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};
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};
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if (_intersections > 0) then {
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_upper = _mid;
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} else {
|
||||
_lower = _mid;
|
||||
};
|
||||
};
|
||||
|
||||
_mid = _lower + (_upper - _lower) / 2;
|
||||
_result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
|
||||
_mid = _lower + (_upper - _lower) / 2;
|
||||
_result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
|
||||
};
|
||||
|
||||
_result
|
||||
|
@ -19,26 +19,26 @@ _result = [false, [0, 0, 0]];
|
||||
_distance = _source vectorDistance _destination;
|
||||
|
||||
if (terrainIntersectASL [_source, _destination]) then {
|
||||
_lower = 0;
|
||||
_upper = 1;
|
||||
_mid = 0.5;
|
||||
_lower = 0;
|
||||
_upper = 1;
|
||||
_mid = 0.5;
|
||||
|
||||
_dir = _source vectorFromTo _destination;
|
||||
_dir = _source vectorFromTo _destination;
|
||||
|
||||
while {(_upper - _lower) * _distance > _accuracy} do {
|
||||
_mid = _lower + (_upper - _lower) / 2;
|
||||
while {(_upper - _lower) * _distance > _accuracy} do {
|
||||
_mid = _lower + (_upper - _lower) / 2;
|
||||
|
||||
_intersection = terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
|
||||
_intersection = terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
|
||||
|
||||
if (_intersection) then {
|
||||
_upper = _mid;
|
||||
} else {
|
||||
_lower = _mid;
|
||||
};
|
||||
};
|
||||
if (_intersection) then {
|
||||
_upper = _mid;
|
||||
} else {
|
||||
_lower = _mid;
|
||||
};
|
||||
};
|
||||
|
||||
_mid = _lower + (_upper - _lower) / 2;
|
||||
_result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
|
||||
_mid = _lower + (_upper - _lower) / 2;
|
||||
_result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
|
||||
};
|
||||
|
||||
_result
|
||||
|
@ -16,13 +16,13 @@ _magazine = _this select 1;
|
||||
|
||||
_return = 0;
|
||||
if (_unit isKindOf "CAManBase") then {
|
||||
_return = {_x == _magazine} count magazines _unit;
|
||||
_return = {_x == _magazine} count magazines _unit;
|
||||
} else {
|
||||
{
|
||||
_return = _return + {_x == _magazine} count magazines _x;
|
||||
}foreach (crew _unit);
|
||||
{
|
||||
_return = _return + {_x == _magazine} count magazines _x;
|
||||
}foreach (crew _unit);
|
||||
|
||||
_return = _return + ({_x == _magazine} count getMagazineCargo _unit);
|
||||
_return = _return + ({_x == _magazine} count getMagazineCargo _unit);
|
||||
};
|
||||
|
||||
_return
|
@ -14,16 +14,16 @@ private ["_unit","_return"];
|
||||
_unit = _this select 0;
|
||||
|
||||
if (isnil QGVAR(unconsciousConditions_F)) then {
|
||||
GVAR(unconsciousConditions_F) = [];
|
||||
GVAR(unconsciousConditions_F) = [];
|
||||
};
|
||||
|
||||
_return = false;
|
||||
{
|
||||
if (typeName _x == typeName {}) then {
|
||||
if (([_unit] call _x)) then {
|
||||
_return = true;
|
||||
};
|
||||
};
|
||||
if (_return) exitwith{};
|
||||
if (typeName _x == typeName {}) then {
|
||||
if (([_unit] call _x)) then {
|
||||
_return = true;
|
||||
};
|
||||
};
|
||||
if (_return) exitwith{};
|
||||
}foreach GVAR(unconsciousConditions_F);
|
||||
_return
|
@ -15,8 +15,8 @@ _unit = _this select 0;
|
||||
_magazine = _this select 1;
|
||||
|
||||
if (_magazine != "") then {
|
||||
_return = (_magazine in magazines _unit);
|
||||
_return = (_magazine in magazines _unit);
|
||||
} else {
|
||||
_return = false;
|
||||
_return = false;
|
||||
};
|
||||
_return
|
@ -14,9 +14,9 @@ private ["_unit","_return","_aslPos"];
|
||||
_unit = _this select 0;
|
||||
_return = false;
|
||||
if ((surfaceIsWater getPos _unit)) then {
|
||||
_aslPos = _unit modelToWorld (_unit selectionPosition "head");
|
||||
if ((_aslPos select 2) <= 0) then {
|
||||
_return = true;
|
||||
};
|
||||
_aslPos = _unit modelToWorld (_unit selectionPosition "head");
|
||||
if ((_aslPos select 2) <= 0) then {
|
||||
_return = true;
|
||||
};
|
||||
};
|
||||
_return;
|
@ -19,8 +19,8 @@ if (configName _configEntry == ",") exitWith { false };
|
||||
|
||||
_match = false;
|
||||
while {configName _configEntry != ""} do {
|
||||
if (configName _configEntry == _configMatch) exitWith { _match = true };
|
||||
_configEntry = inheritsFrom(_configEntry);
|
||||
if (configName _configEntry == _configMatch) exitWith { _match = true };
|
||||
_configEntry = inheritsFrom(_configEntry);
|
||||
};
|
||||
|
||||
_match
|
@ -14,21 +14,21 @@ private ["_list", "_ascending", "_tmp", "_i", "_j"];
|
||||
_list = +(_this select 0);
|
||||
_ascending = true;
|
||||
if (count _this > 1) then {
|
||||
_ascending = _this select 1;
|
||||
_ascending = _this select 1;
|
||||
};
|
||||
|
||||
for "_i" from 1 to (count _list) - 1 do {
|
||||
_tmp = _list select _i;
|
||||
_j = _i;
|
||||
while {_j >= 1 && {_tmp < _list select (_j - 1)}} do {
|
||||
_list set [_j, _list select (_j - 1)];
|
||||
_j = _j - 1;
|
||||
};
|
||||
_list set[_j, _tmp];
|
||||
_tmp = _list select _i;
|
||||
_j = _i;
|
||||
while {_j >= 1 && {_tmp < _list select (_j - 1)}} do {
|
||||
_list set [_j, _list select (_j - 1)];
|
||||
_j = _j - 1;
|
||||
};
|
||||
_list set[_j, _tmp];
|
||||
};
|
||||
|
||||
if (!_ascending) then {
|
||||
reverse _list;
|
||||
reverse _list;
|
||||
};
|
||||
|
||||
_list
|
@ -13,12 +13,12 @@
|
||||
private ["_return"];
|
||||
|
||||
if (!isMultiplayer) then {
|
||||
_return = true;
|
||||
_return = true;
|
||||
} else {
|
||||
if (isServer && !isDedicated) then {
|
||||
_return = true;
|
||||
} else {
|
||||
_return = !(hasInterface || isDedicated);
|
||||
};
|
||||
if (isServer && !isDedicated) then {
|
||||
_return = true;
|
||||
} else {
|
||||
_return = !(hasInterface || isDedicated);
|
||||
};
|
||||
};
|
||||
_return
|
@ -14,40 +14,40 @@ private ["_unit","_carriedObj"];
|
||||
_unit = _this select 0;
|
||||
_fallDown = false;
|
||||
if (count _this > 1) then {
|
||||
_fallDown = _this select 1;
|
||||
_fallDown = _this select 1;
|
||||
};
|
||||
|
||||
if ((_unit getvariable [QGVAR(limitMovementSpeed),false])) exitwith {
|
||||
_unit setvariable [QGVAR(limitMovementSpeed),nil,true];
|
||||
_unit setvariable [QGVAR(limitMovementSpeed),nil,true];
|
||||
};
|
||||
|
||||
[{
|
||||
private["_unit","_fallDown","_carriedObj"];
|
||||
_unit = (_this select 0) select 0;
|
||||
_fallDown = (_this select 0) select 1;
|
||||
private["_unit","_fallDown","_carriedObj"];
|
||||
_unit = (_this select 0) select 0;
|
||||
_fallDown = (_this select 0) select 1;
|
||||
|
||||
_carriedObj = [_unit] call FUNC(getCarriedObj);
|
||||
_carriedObj = [_unit] call FUNC(getCarriedObj);
|
||||
|
||||
if !(_unit getvariable [QGVAR(limitMovementSpeed),false]) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
if !((!isNull _carriedObj) && (alive _unit)) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
if !(_unit getvariable [QGVAR(limitMovementSpeed),false]) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
if !((!isNull _carriedObj) && (alive _unit)) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
if (speed _unit > 12 && vehicle _unit == _unit && isTouchingGround _unit) then {
|
||||
if (speed _unit > 12 && vehicle _unit == _unit && isTouchingGround _unit) then {
|
||||
|
||||
_unit setVelocity [0,0,0];
|
||||
_unit setVelocity [0,0,0];
|
||||
|
||||
if (_fallDown) then {
|
||||
_unit playMove "amovppnemstpsraswrfldnon";
|
||||
};
|
||||
if (_fallDown) then {
|
||||
_unit playMove "amovppnemstpsraswrfldnon";
|
||||
};
|
||||
|
||||
if (_carriedObj isKindOf "Man") then {
|
||||
hint "You can not move this fast while transporting this person.";
|
||||
} else {
|
||||
hint "You can not move this fast while carrying this object";
|
||||
};
|
||||
[_unit,ObjNull] call FUNC(carryObj);
|
||||
};
|
||||
if (_carriedObj isKindOf "Man") then {
|
||||
hint "You can not move this fast while transporting this person.";
|
||||
} else {
|
||||
hint "You can not move this fast while carrying this object";
|
||||
};
|
||||
[_unit,ObjNull] call FUNC(carryObj);
|
||||
};
|
||||
}, 0.5, [_unit,_fallDown] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -16,7 +16,7 @@ _vehicle = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_caller = [_this, 2, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
|
||||
if (!alive _unit) then {
|
||||
_unit = [_unit,_caller] call FUNC(makeCopyOfBody_F);
|
||||
_unit = [_unit,_caller] call FUNC(makeCopyOfBody_F);
|
||||
};
|
||||
|
||||
_unit moveInCargo _vehicle;
|
||||
@ -24,16 +24,16 @@ _loaded = _vehicle getvariable [QGVAR(loaded_persons_F),[]];
|
||||
_loaded pushback _unit;
|
||||
_vehicle setvariable [QGVAR(loaded_persons_F),_loaded,true];
|
||||
if (!([_unit] call FUNC(isAwake))) then {
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
private ["_unit","_vehicle"];
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit == _vehicle};
|
||||
sleep 0.5;
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1] call FUNC(doAnimation);
|
||||
};
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
private ["_unit","_vehicle"];
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit == _vehicle};
|
||||
sleep 0.5;
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1] call FUNC(doAnimation);
|
||||
};
|
||||
} else {
|
||||
if ([_unit] call FUNC(isArrested)) then {
|
||||
if ([_unit] call FUNC(isArrested)) then {
|
||||
|
||||
};
|
||||
};
|
||||
};
|
@ -21,22 +21,22 @@ if (!([_caller] call FUNC(canInteract)) || {_caller == _unit}) exitwith {_vehicl
|
||||
|
||||
_loadcar = nearestObject [_unit, "car"];
|
||||
if (_unit distance _loadcar <= 10) then {
|
||||
_vehicle = _loadcar;
|
||||
_vehicle = _loadcar;
|
||||
} else {
|
||||
_loadhelicopter = nearestObject [_unit, "air"];
|
||||
if (_unit distance _loadhelicopter <= 10) then {
|
||||
_vehicle = _loadhelicopter;
|
||||
} else {
|
||||
_loadtank = nearestObject [_unit, "tank"];
|
||||
if (_unit distance _loadtank <= 10) then {
|
||||
_vehicle = _loadtank;
|
||||
};
|
||||
};
|
||||
_loadhelicopter = nearestObject [_unit, "air"];
|
||||
if (_unit distance _loadhelicopter <= 10) then {
|
||||
_vehicle = _loadhelicopter;
|
||||
} else {
|
||||
_loadtank = nearestObject [_unit, "tank"];
|
||||
if (_unit distance _loadtank <= 10) then {
|
||||
_vehicle = _loadtank;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (!isNull _vehicle) then {
|
||||
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f);
|
||||
[_caller,objNull] call FUNC(carryObj);
|
||||
[_unit,objNull] call FUNC(carryObj);
|
||||
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal_F)), _unit, false] call EFUNC(common,execRemoteFnc);
|
||||
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f);
|
||||
[_caller,objNull] call FUNC(carryObj);
|
||||
[_unit,objNull] call FUNC(carryObj);
|
||||
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal_F)), _unit, false] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
_vehicle
|
@ -14,62 +14,62 @@ private ["_oldBody","_newUnit","_class","_group","_position","_side","_allVariab
|
||||
_oldBody = _this select 0;
|
||||
_caller = _this select 1;
|
||||
|
||||
if (alive _oldBody) exitwith {_oldBody}; // we only want to do this for dead bodies
|
||||
_name = _oldBody getvariable [QGVAR(name),"unknown"];
|
||||
_class = typeof _oldBody;
|
||||
_side = side _caller;
|
||||
_group = createGroup _side;
|
||||
_position = getPos _oldBody;
|
||||
if (alive _oldBody) exitwith {_oldBody}; // we only want to do this for dead bodies
|
||||
_name = _oldBody getvariable [QGVAR(name),"unknown"];
|
||||
_class = typeof _oldBody;
|
||||
_side = side _caller;
|
||||
_group = createGroup _side;
|
||||
_position = getPos _oldBody;
|
||||
|
||||
_newUnit = _group createUnit [typeof _oldBody, _position, [], 0, "NONE"];
|
||||
_newUnit = _group createUnit [typeof _oldBody, _position, [], 0, "NONE"];
|
||||
|
||||
_allVariables = [_oldBody] call FUNC(getAllDefinedSetVariables);
|
||||
// [NAME (STRING), TYPENAME (STRING), VALUE (ANY), DEFAULT GLOBAL (BOOLEAN)]
|
||||
{
|
||||
[_newUnit,_x select 0, _x select 2] call FUNC(setDefinedVariable);
|
||||
}foreach _allVariables;
|
||||
_newUnit setVariable [QGVAR(name),_name,true];
|
||||
_allVariables = [_oldBody] call FUNC(getAllDefinedSetVariables);
|
||||
// [NAME (STRING), TYPENAME (STRING), VALUE (ANY), DEFAULT GLOBAL (BOOLEAN)]
|
||||
{
|
||||
[_newUnit,_x select 0, _x select 2] call FUNC(setDefinedVariable);
|
||||
}foreach _allVariables;
|
||||
_newUnit setVariable [QGVAR(name),_name,true];
|
||||
|
||||
_newUnit disableAI "TARGET";
|
||||
_newUnit disableAI "AUTOTARGET";
|
||||
_newUnit disableAI "MOVE";
|
||||
_newUnit disableAI "ANIM";
|
||||
_newUnit disableAI "FSM";
|
||||
_newUnit setvariable [QGVAR(isDead),true,true];
|
||||
_newUnit disableAI "TARGET";
|
||||
_newUnit disableAI "AUTOTARGET";
|
||||
_newUnit disableAI "MOVE";
|
||||
_newUnit disableAI "ANIM";
|
||||
_newUnit disableAI "FSM";
|
||||
_newUnit setvariable [QGVAR(isDead),true,true];
|
||||
|
||||
removeallweapons _newUnit;
|
||||
removeallassigneditems _newUnit;
|
||||
removeUniform _newUnit;
|
||||
removeHeadgear _newUnit;
|
||||
removeBackpack _newUnit;
|
||||
removeVest _newUnit;
|
||||
removeallweapons _newUnit;
|
||||
removeallassigneditems _newUnit;
|
||||
removeUniform _newUnit;
|
||||
removeHeadgear _newUnit;
|
||||
removeBackpack _newUnit;
|
||||
removeVest _newUnit;
|
||||
|
||||
_newUnit addHeadgear (headgear _oldBody);
|
||||
_newUnit addBackpack (backpack _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
_newUnit addHeadgear (headgear _oldBody);
|
||||
_newUnit addBackpack (backpack _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
|
||||
_newUnit addVest (vest _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
_newUnit addVest (vest _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
|
||||
_newUnit addUniform (uniform _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
_newUnit addUniform (uniform _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
|
||||
{_newUnit addMagazine _x} count (magazines _oldBody);
|
||||
{_newUnit addWeapon _x} count (weapons _oldBody);
|
||||
{_newUnit addItem _x} count (items _oldBody);
|
||||
{_newUnit addMagazine _x} count (magazines _oldBody);
|
||||
{_newUnit addWeapon _x} count (weapons _oldBody);
|
||||
{_newUnit addItem _x} count (items _oldBody);
|
||||
|
||||
_newUnit selectWeapon (primaryWeapon _newUnit);
|
||||
//_newUnit playMoveNow ([_newUnit] call FUNC(getDeathAnim));
|
||||
_newUnit selectWeapon (primaryWeapon _newUnit);
|
||||
//_newUnit playMoveNow ([_newUnit] call FUNC(getDeathAnim));
|
||||
|
||||
deleteVehicle _oldBody;
|
||||
deleteVehicle _oldBody;
|
||||
|
||||
// TODO sometimes the old body does not get cleaned up properly. Look into garbage collection.
|
||||
// TODO sometimes the old body does not get cleaned up properly. Look into garbage collection.
|
||||
|
||||
_newUnit setDamage 0.9;
|
||||
_newUnit setDamage 0.9;
|
||||
_newUnit
|
@ -20,5 +20,5 @@ GVAR(Module) = true;
|
||||
[_logic, QGVAR(REVIVE_NUMBER_MAX_F), "amountOf" ] call EFUNC(common,readNumericParameterFromModule);
|
||||
|
||||
[
|
||||
{(((_this select 0) getvariable[QGVAR(ENABLE_REVIVE_SETDEAD_F),0]) > 0)}
|
||||
{(((_this select 0) getvariable[QGVAR(ENABLE_REVIVE_SETDEAD_F),0]) > 0)}
|
||||
] call FUNC(registerUnconsciousCondition);
|
||||
|
@ -15,18 +15,18 @@ _unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_moveTo = [_this, 1,false,[false]] call BIS_fnc_Param;
|
||||
|
||||
if (_moveTo) then {
|
||||
_previousGroup = group _unit;
|
||||
_newGroup = createGroup (side _previousGroup);
|
||||
[_unit] joinSilent _newGroup;
|
||||
_unit setvariable [QGVAR(previousGroup_F),_previousGroup];
|
||||
_previousGroup = group _unit;
|
||||
_newGroup = createGroup (side _previousGroup);
|
||||
[_unit] joinSilent _newGroup;
|
||||
_unit setvariable [QGVAR(previousGroup_F),_previousGroup];
|
||||
} else {
|
||||
_previousGroup = _unit getvariable QGVAR(previousGroup_F);
|
||||
if (!isnil "_previousGroup") then {
|
||||
_currentGroup = group _unit;
|
||||
_unit setvariable [QGVAR(previousGroup_F),nil];
|
||||
[_unit] joinSilent _previousGroup;
|
||||
if (count units _currentGroup == 0) then {
|
||||
deleteGroup _currentGroup;
|
||||
};
|
||||
};
|
||||
_previousGroup = _unit getvariable QGVAR(previousGroup_F);
|
||||
if (!isnil "_previousGroup") then {
|
||||
_currentGroup = group _unit;
|
||||
_unit setvariable [QGVAR(previousGroup_F),nil];
|
||||
[_unit] joinSilent _previousGroup;
|
||||
if (count units _currentGroup == 0) then {
|
||||
deleteGroup _currentGroup;
|
||||
};
|
||||
};
|
||||
};
|
@ -16,23 +16,23 @@ _accepted = _this select 2;
|
||||
|
||||
_info = _unit getvariable _id;
|
||||
if (!isnil "_info") then {
|
||||
_caller = _info select 0;
|
||||
_target = _info select 1;
|
||||
_requestID = _info select 2;
|
||||
_requestMessage = _info select 3;
|
||||
_callBack = _info select 4;
|
||||
_replyParams = [_info, _accepted];
|
||||
[_replyParams, QUOTE(FUNC(requestCallback)), _caller, false] call FUNC(execRemoteFnc);
|
||||
_unit setvariable [_id, nil];
|
||||
_caller = _info select 0;
|
||||
_target = _info select 1;
|
||||
_requestID = _info select 2;
|
||||
_requestMessage = _info select 3;
|
||||
_callBack = _info select 4;
|
||||
_replyParams = [_info, _accepted];
|
||||
[_replyParams, QUOTE(FUNC(requestCallback)), _caller, false] call FUNC(execRemoteFnc);
|
||||
_unit setvariable [_id, nil];
|
||||
};
|
||||
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = nil;
|
||||
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then {
|
||||
_unit removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil;
|
||||
_unit removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil;
|
||||
};
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then {
|
||||
_unit removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil;
|
||||
_unit removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil;
|
||||
};
|
||||
|
@ -19,46 +19,46 @@ _handle = _this select 1;
|
||||
_eventHandlerName = (QGVAR(f_custom_eventhandlers_) + _handle);
|
||||
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
|
||||
if (isnil "_eventHandlerCollection") then {
|
||||
_eventHandlerCollection = [];
|
||||
[format["caching Custom Eventhandler: %1",_handle]] call FUNC(debug);
|
||||
_cfg = (ConfigFile >> "ACE_Eventhandlers" >> "CustomEventHandlers" >> _handle);
|
||||
if (isClass _cfg) then {
|
||||
_numberOfEH = count _cfg;
|
||||
_eventHandlerCollection = [];
|
||||
[format["caching Custom Eventhandler: %1",_handle]] call FUNC(debug);
|
||||
_cfg = (ConfigFile >> "ACE_Eventhandlers" >> "CustomEventHandlers" >> _handle);
|
||||
if (isClass _cfg) then {
|
||||
_numberOfEH = count _cfg;
|
||||
|
||||
for "_EHiterator" from 0 to (_numberOfEH -1) /* step +1 */ do {
|
||||
//for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
|
||||
_ehCfg = _cfg select _EHiterator;
|
||||
if (isClass _ehCfg) then {
|
||||
_classType = (ConfigName _ehCfg);
|
||||
_code = (compile getText(_ehCfg >> "onCall"));
|
||||
_eventHandlerCollection pushback [_classType, _code];
|
||||
true;
|
||||
};
|
||||
};
|
||||
};
|
||||
for "_EHiterator" from 0 to (_numberOfEH -1) /* step +1 */ do {
|
||||
//for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
|
||||
_ehCfg = _cfg select _EHiterator;
|
||||
if (isClass _ehCfg) then {
|
||||
_classType = (ConfigName _ehCfg);
|
||||
_code = (compile getText(_ehCfg >> "onCall"));
|
||||
_eventHandlerCollection pushback [_classType, _code];
|
||||
true;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_cfg = (MissionConfigFile >> "ACE_Eventhandlers" >> "CustomEventHandlers" >> _handle);
|
||||
if (isClass _cfg) then {
|
||||
_numberOfEH = count _cfg;
|
||||
for "_EHiterator" from 0 to (_numberOfEH -1) /* step +1 */ do {
|
||||
//for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
|
||||
_ehCfg = _cfg select _EHiterator;
|
||||
if (isClass _ehCfg) then {
|
||||
_classType = (ConfigName _ehCfg);
|
||||
_code = (compile getText(_ehCfg >> "onCall"));
|
||||
_eventHandlerCollection pushback [_classType, _code];
|
||||
true;
|
||||
};
|
||||
};
|
||||
};
|
||||
_cfg = (MissionConfigFile >> "ACE_Eventhandlers" >> "CustomEventHandlers" >> _handle);
|
||||
if (isClass _cfg) then {
|
||||
_numberOfEH = count _cfg;
|
||||
for "_EHiterator" from 0 to (_numberOfEH -1) /* step +1 */ do {
|
||||
//for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
|
||||
_ehCfg = _cfg select _EHiterator;
|
||||
if (isClass _ehCfg) then {
|
||||
_classType = (ConfigName _ehCfg);
|
||||
_code = (compile getText(_ehCfg >> "onCall"));
|
||||
_eventHandlerCollection pushback [_classType, _code];
|
||||
true;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
|
||||
[format["Custom Eventhandler: %1 cache: %2",_handle, _eventHandlerCollection]] call FUNC(debug);
|
||||
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
|
||||
[format["Custom Eventhandler: %1 cache: %2",_handle, _eventHandlerCollection]] call FUNC(debug);
|
||||
};
|
||||
|
||||
_return = [];
|
||||
{
|
||||
_return pushback (_arguments call (_x select 1));
|
||||
_return pushback (_arguments call (_x select 1));
|
||||
}foreach _eventHandlerCollection;
|
||||
|
||||
_return
|
@ -22,23 +22,23 @@ _requestID = ("ace_recieveRequest_f_id_"+_requestID);
|
||||
_target setvariable [_requestID, _this];
|
||||
|
||||
if (isLocalized _requestMessage) then {
|
||||
_requestMessage = format[localize _requestMessage,[_caller] call FUNC(getName)];
|
||||
_requestMessage = format[localize _requestMessage,[_caller] call FUNC(getName)];
|
||||
} else {
|
||||
_requestMessage = format[_requestMessage,[_caller] call FUNC(getName)];
|
||||
_requestMessage = format[_requestMessage,[_caller] call FUNC(getName)];
|
||||
};
|
||||
|
||||
hint format["%1",_requestMessage];
|
||||
if !(isnil QGVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT)) then {
|
||||
terminate GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT);
|
||||
terminate GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT);
|
||||
};
|
||||
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then {
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil;
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil;
|
||||
};
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then {
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil;
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil;
|
||||
};
|
||||
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = _target addAction ["Accept", compile format["[player,'%1', true] call FUNC(onAnswerRequest);", _requestID]];
|
||||
@ -47,23 +47,23 @@ GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = _target addAction ["Decline", compile
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = _requestID;
|
||||
|
||||
GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [time, _target, _requestID] spawn {
|
||||
_t = (_this select 0) + 40;
|
||||
_target = _this select 1;
|
||||
_requestID = _this select 2;
|
||||
_id = _target getvariable _requestID;
|
||||
waituntil {
|
||||
_id = _target getvariable _requestID;
|
||||
_t = (_this select 0) + 40;
|
||||
_target = _this select 1;
|
||||
_requestID = _this select 2;
|
||||
_id = _target getvariable _requestID;
|
||||
waituntil {
|
||||
_id = _target getvariable _requestID;
|
||||
|
||||
(time > _t || isnil "_id")};
|
||||
_target setvariable [_requestID, nil];
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = nil;
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then {
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil;
|
||||
};
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then {
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil;
|
||||
};
|
||||
(time > _t || isnil "_id")};
|
||||
_target setvariable [_requestID, nil];
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = nil;
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then {
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil;
|
||||
};
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then {
|
||||
_target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE);
|
||||
GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil;
|
||||
};
|
||||
|
||||
};
|
@ -11,12 +11,12 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (isnil QGVAR(unconsciousConditions_F)) then {
|
||||
GVAR(unconsciousConditions_F) = [];
|
||||
GVAR(unconsciousConditions_F) = [];
|
||||
};
|
||||
if (typeName _this == typeName []) then {
|
||||
{
|
||||
if (typeName _x == typeName {}) then {
|
||||
GVAR(unconsciousConditions_F) pushback _x;
|
||||
};
|
||||
}foreach _this;
|
||||
{
|
||||
if (typeName _x == typeName {}) then {
|
||||
GVAR(unconsciousConditions_F) pushback _x;
|
||||
};
|
||||
}foreach _this;
|
||||
};
|
@ -17,22 +17,22 @@ _unit setvariable [QGVAR(isDead),nil,true];
|
||||
_unit setvariable ["ACE_isUnconscious", nil, true];
|
||||
|
||||
if (isPlayer _unit) then {
|
||||
[true] call FUNC(setVolume_f);
|
||||
[false] call FUNC(disableKeyInput_f);
|
||||
[false] call EFUNC(GUI,effectBlackOut);
|
||||
[true] call FUNC(setVolume_f);
|
||||
[false] call FUNC(disableKeyInput_f);
|
||||
[false] call EFUNC(GUI,effectBlackOut);
|
||||
|
||||
if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
|
||||
// clear all disable user input
|
||||
{
|
||||
[_X, false] call FUNC(setDisableUserInputStatus);
|
||||
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F);
|
||||
};
|
||||
if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
|
||||
// clear all disable user input
|
||||
{
|
||||
[_X, false] call FUNC(setDisableUserInputStatus);
|
||||
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F);
|
||||
};
|
||||
};
|
||||
|
||||
{
|
||||
if (!(_x select 4)) then {
|
||||
_unit setvariable [(_x select 0),nil,_x select 3];
|
||||
};
|
||||
if (!(_x select 4)) then {
|
||||
_unit setvariable [(_x select 0),nil,_x select 3];
|
||||
};
|
||||
}foreach ([_unit] call FUNC(getAllDefinedSetVariables));
|
||||
|
||||
[[_unit],"resetToDefaults"] call FUNC(raiseScriptedEvent_f);
|
@ -1,5 +1,15 @@
|
||||
/**
|
||||
* fnc_revealObject_f.sqf
|
||||
* @Descr: N/A
|
||||
* @Author: Glowbal
|
||||
*
|
||||
* @Arguments: []
|
||||
* @Return:
|
||||
* @PublicAPI: false
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (hasInterface) then {
|
||||
player reveal (_this select 0);
|
||||
player reveal (_this select 0);
|
||||
};
|
@ -18,9 +18,9 @@ _requestMessage = _this select 3;
|
||||
_callBack = _this select 4;
|
||||
|
||||
if (isPlayer _target) then {
|
||||
// Pass request on to target locality for player accept/decline.
|
||||
[[_caller, _target, _requestID, _requestMessage, _callBack], QUOTE(FUNC(receiveRequest)), _target, false] call EFUNC(common,execRemoteFnc);
|
||||
// Pass request on to target locality for player accept/decline.
|
||||
[[_caller, _target, _requestID, _requestMessage, _callBack], QUOTE(FUNC(receiveRequest)), _target, false] call EFUNC(common,execRemoteFnc);
|
||||
} else {
|
||||
// accept it, since it's an AI.
|
||||
[_caller, _target, true] call compile _callBack;
|
||||
// accept it, since it's an AI.
|
||||
[_caller, _target, true] call compile _callBack;
|
||||
};
|
||||
|
@ -15,31 +15,31 @@ _unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param;
|
||||
_setArrest = [_this, 1, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
if (_setArrest) then {
|
||||
[_unit, QGVAR(StateArrested), true] call FUNC(setDefinedVariable);
|
||||
[_unit, QGVAR(StateArrested), true] call FUNC(setDefinedVariable);
|
||||
|
||||
if ([_unit] call FUNC(isAwake)) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit,"UnaErcPoslechVelitele2",1] call FUNC(doAnimation);
|
||||
};
|
||||
};
|
||||
if (IsPlayer _unit) then {
|
||||
[["arrested", true],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
_unit disableAI "Move";
|
||||
_unit disableAI "ANIM";
|
||||
if ([_unit] call FUNC(isAwake)) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit,"UnaErcPoslechVelitele2",1] call FUNC(doAnimation);
|
||||
};
|
||||
};
|
||||
if (IsPlayer _unit) then {
|
||||
[["arrested", true],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
_unit disableAI "Move";
|
||||
_unit disableAI "ANIM";
|
||||
} else {
|
||||
[_unit, QGVAR(StateArrested), false] call FUNC(setDefinedVariable);
|
||||
[_unit, QGVAR(StateArrested), false] call FUNC(setDefinedVariable);
|
||||
|
||||
if ([_unit] call FUNC(isAwake)) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit,"",1] call FUNC(doAnimation);
|
||||
};
|
||||
_unit enableAI "Move";
|
||||
_unit enableAI "ANIM";
|
||||
};
|
||||
if (IsPlayer _unit) then {
|
||||
[["arrested", false],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
if ([_unit] call FUNC(isAwake)) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit,"",1] call FUNC(doAnimation);
|
||||
};
|
||||
_unit enableAI "Move";
|
||||
_unit enableAI "ANIM";
|
||||
};
|
||||
if (IsPlayer _unit) then {
|
||||
[["arrested", false],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
};
|
||||
|
||||
[[_unit, _setArrest],"setArrestState"] call FUNC(raiseScriptedEvent_f);
|
@ -15,14 +15,14 @@ _unit = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
|
||||
_to = _this select 1;
|
||||
_return = false;
|
||||
if (((typeName _to) == "SCALAR")) then {
|
||||
if (_to <-1) then {
|
||||
_to = -1;
|
||||
} else {
|
||||
if (_to > 1) then {
|
||||
_to = 1;
|
||||
};
|
||||
};
|
||||
_unit setvariable [QGVAR(canInteract), ([_unit] call FUNC(getCanInteract)) + _to,false];
|
||||
_return = true;
|
||||
if (_to <-1) then {
|
||||
_to = -1;
|
||||
} else {
|
||||
if (_to > 1) then {
|
||||
_to = 1;
|
||||
};
|
||||
};
|
||||
_unit setvariable [QGVAR(canInteract), ([_unit] call FUNC(getCanInteract)) + _to,false];
|
||||
_return = true;
|
||||
};
|
||||
_return
|
@ -17,17 +17,17 @@ _setCaptive = [_this, 1, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
_captiveSwitch = true;
|
||||
if (_setCaptive) then {
|
||||
if (captive _unit) then {
|
||||
_captiveSwitch = false;
|
||||
} else {
|
||||
_unit setCaptive true;
|
||||
};
|
||||
if (captive _unit) then {
|
||||
_captiveSwitch = false;
|
||||
} else {
|
||||
_unit setCaptive true;
|
||||
};
|
||||
} else {
|
||||
if (captive _unit) then {
|
||||
_unit setCaptive false;
|
||||
} else {
|
||||
_captiveSwitch = false;
|
||||
};
|
||||
if (captive _unit) then {
|
||||
_unit setCaptive false;
|
||||
} else {
|
||||
_captiveSwitch = false;
|
||||
};
|
||||
};
|
||||
|
||||
_captiveSwitch
|
@ -4,7 +4,7 @@
|
||||
* @Author: Glowbal
|
||||
*
|
||||
* @Arguments: [unitToBeCarried OBJECT, objectCarrying OBJECT]
|
||||
* @Return: BOOL True if succesfully registered
|
||||
* @Return: BOOL True if succesfully registered
|
||||
* @PublicAPI: false
|
||||
*/
|
||||
|
||||
@ -15,7 +15,7 @@ _unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_to = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_return = false;
|
||||
if ((isNull ([_unit] call FUNC(getCarriedBy))) || isNull _to) then {
|
||||
_return = true;
|
||||
_unit setvariable [QGVAR(carriedBy),_to,true];
|
||||
_return = true;
|
||||
_unit setvariable [QGVAR(carriedBy),_to,true];
|
||||
};
|
||||
_return
|
@ -10,77 +10,77 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define TIME_BETWEEN_REVIVE_RUNS 0.5
|
||||
#define TIME_BETWEEN_REVIVE_RUNS 0.5
|
||||
|
||||
private ["_unit"];
|
||||
_unit = _this select 0;
|
||||
_force = false;
|
||||
if (count _this >= 2) then {
|
||||
_force = _this select 1;
|
||||
_force = _this select 1;
|
||||
};
|
||||
|
||||
if (!alive _unit) exitwith{};
|
||||
if (!local _unit) exitwith {
|
||||
[[_unit, _force], QUOTE(FUNC(setDead)), _unit, false] call BIS_fnc_MP;
|
||||
[[_unit, _force], QUOTE(FUNC(setDead)), _unit, false] call BIS_fnc_MP;
|
||||
};
|
||||
|
||||
if (isnil QGVAR(ENABLE_REVIVE_F)) then {
|
||||
GVAR(ENABLE_REVIVE_F) = 0;
|
||||
GVAR(ENABLE_REVIVE_F) = 0;
|
||||
};
|
||||
|
||||
if (((GVAR(ENABLE_REVIVE_F) == 1 && isPlayer _unit) || (GVAR(ENABLE_REVIVE_F) == 2)) && !_force && (alive (vehicle _unit))) exitwith {
|
||||
// enter revive state
|
||||
_unit setvariable [QGVAR(inReviveState), true, true];
|
||||
// enter revive state
|
||||
_unit setvariable [QGVAR(inReviveState), true, true];
|
||||
|
||||
// Remain unconscious while in revive state
|
||||
[_unit] call FUNC(setUnconsciousState);
|
||||
// Remain unconscious while in revive state
|
||||
[_unit] call FUNC(setUnconsciousState);
|
||||
|
||||
// setting the revive default values
|
||||
if (isnil QGVAR(REVIVE_TIMER_F)) then {
|
||||
GVAR(REVIVE_TIMER_F) = 10;
|
||||
};
|
||||
if (isnil QGVAR(REVIVE_NUMBER_MAX_F)) then {
|
||||
GVAR(REVIVE_NUMBER_MAX_F) = -1;
|
||||
};
|
||||
// setting the revive default values
|
||||
if (isnil QGVAR(REVIVE_TIMER_F)) then {
|
||||
GVAR(REVIVE_TIMER_F) = 10;
|
||||
};
|
||||
if (isnil QGVAR(REVIVE_NUMBER_MAX_F)) then {
|
||||
GVAR(REVIVE_NUMBER_MAX_F) = -1;
|
||||
};
|
||||
|
||||
[{
|
||||
private ["_unit","_playerDead","_counter"];
|
||||
_unit = (_this select 0) select 0;
|
||||
_playerDead = (_this select 0) select 1;
|
||||
[{
|
||||
private ["_unit","_playerDead","_counter"];
|
||||
_unit = (_this select 0) select 0;
|
||||
_playerDead = (_this select 0) select 1;
|
||||
|
||||
// Check if a unit woke up or was already killed
|
||||
if (!([_unit] call FUNC(isUnconscious)) || !alive _unit) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
// Check if a unit woke up or was already killed
|
||||
if (!([_unit] call FUNC(isUnconscious)) || !alive _unit) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
|
||||
// Cleaning up the variables, as we no longer need them.
|
||||
_unit setvariable [QGVAR(reviveCounter_f), nil];
|
||||
_unit setvariable [QGVAR(inReviveState), nil, true];
|
||||
};
|
||||
// Cleaning up the variables, as we no longer need them.
|
||||
_unit setvariable [QGVAR(reviveCounter_f), nil];
|
||||
_unit setvariable [QGVAR(inReviveState), nil, true];
|
||||
};
|
||||
|
||||
_counter = _unit getvariable [QGVAR(reviveCounter_f), 0];
|
||||
if (_counter >= GVAR(REVIVE_TIMER_F)) exitwith{
|
||||
if (isPlayer _unit) then {
|
||||
titleText ["You died..","PLAIN DOWN"];
|
||||
};
|
||||
[_unit,QGVAR(isDead), true, true] call FUNC(setDefinedVariable);
|
||||
if (_playerDead) then {
|
||||
[_unit,QGVAR(isDeadPlayer),true,true] call FUNC(setDefinedVariable);
|
||||
};
|
||||
_counter = _unit getvariable [QGVAR(reviveCounter_f), 0];
|
||||
if (_counter >= GVAR(REVIVE_TIMER_F)) exitwith{
|
||||
if (isPlayer _unit) then {
|
||||
titleText ["You died..","PLAIN DOWN"];
|
||||
};
|
||||
[_unit,QGVAR(isDead), true, true] call FUNC(setDefinedVariable);
|
||||
if (_playerDead) then {
|
||||
[_unit,QGVAR(isDeadPlayer),true,true] call FUNC(setDefinedVariable);
|
||||
};
|
||||
|
||||
_unit setdamage 1; // killing a unit will automatically clean up all variables.
|
||||
_unit setdamage 1; // killing a unit will automatically clean up all variables.
|
||||
|
||||
[[_unit, true],"killed"] call FUNC(raiseScriptedEvent_f);
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
_unit setvariable [QGVAR(reviveCounter_f),_counter + TIME_BETWEEN_REVIVE_RUNS];
|
||||
[[_unit, true],"killed"] call FUNC(raiseScriptedEvent_f);
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
_unit setvariable [QGVAR(reviveCounter_f),_counter + TIME_BETWEEN_REVIVE_RUNS];
|
||||
|
||||
}, TIME_BETWEEN_REVIVE_RUNS, [_unit, isPlayer _unit] ] call CBA_fnc_addPerFrameHandler;
|
||||
}, TIME_BETWEEN_REVIVE_RUNS, [_unit, isPlayer _unit] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
};
|
||||
|
||||
[_unit,QGVAR(isDead),true,true] call FUNC(setDefinedVariable);
|
||||
if (isPLayer _unit) then {
|
||||
[_unit,QGVAR(isDeadPlayer),true,true] call FUNC(setDefinedVariable);
|
||||
[_unit,QGVAR(isDeadPlayer),true,true] call FUNC(setDefinedVariable);
|
||||
};
|
||||
|
||||
_unit setdamage 1;
|
||||
|
@ -17,15 +17,15 @@ _value = _this select 2;
|
||||
_global = false;
|
||||
|
||||
if (count _this > 3) then {
|
||||
_global = _this select 3;
|
||||
_global = _this select 3;
|
||||
} else {
|
||||
_definedVariable = ([_variable] call FUNC(getDefinedVariableInfo));
|
||||
if (count _definedVariable > 2) then {
|
||||
_global = _definedVariable select 2;
|
||||
};
|
||||
_definedVariable = ([_variable] call FUNC(getDefinedVariableInfo));
|
||||
if (count _definedVariable > 2) then {
|
||||
_global = _definedVariable select 2;
|
||||
};
|
||||
};
|
||||
|
||||
if (!isNil "_value") exitwith {
|
||||
_unit setvariable [_variable, _value, _global];
|
||||
_unit setvariable [_variable, _value, _global];
|
||||
};
|
||||
_unit setvariable [_variable, nil, _global];
|
@ -14,15 +14,15 @@ _disable = _this select 1;
|
||||
|
||||
|
||||
if (isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
|
||||
GVAR(DISABLE_USER_INPUT_COLLECTION_F) = [];
|
||||
GVAR(DISABLE_USER_INPUT_COLLECTION_F) = [];
|
||||
};
|
||||
|
||||
if (_disable) then {
|
||||
GVAR(DISABLE_USER_INPUT_COLLECTION_F) pushback _id;
|
||||
[true] call FUNC(disableUserInput);
|
||||
GVAR(DISABLE_USER_INPUT_COLLECTION_F) pushback _id;
|
||||
[true] call FUNC(disableUserInput);
|
||||
} else {
|
||||
GVAR(DISABLE_USER_INPUT_COLLECTION_F) = GVAR(DISABLE_USER_INPUT_COLLECTION_F) - [_id];
|
||||
if (GVAR(DISABLE_USER_INPUT_COLLECTION_F) isEqualTo []) then {
|
||||
[false] call FUNC(disableUserInput);
|
||||
};
|
||||
GVAR(DISABLE_USER_INPUT_COLLECTION_F) = GVAR(DISABLE_USER_INPUT_COLLECTION_F) - [_id];
|
||||
if (GVAR(DISABLE_USER_INPUT_COLLECTION_F) isEqualTo []) then {
|
||||
[false] call FUNC(disableUserInput);
|
||||
};
|
||||
};
|
@ -15,26 +15,26 @@ _id = _this select 0;
|
||||
_settings = _this select 1;
|
||||
_add = true;
|
||||
if (count _this > 2) then {
|
||||
_add = _this select 2;
|
||||
_add = _this select 2;
|
||||
};
|
||||
|
||||
_map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
|
||||
|
||||
_exists = false;
|
||||
{
|
||||
if (_id == _x select 0) exitWith {
|
||||
_exists = true;
|
||||
if (_add) then {
|
||||
_x set [1, _settings];
|
||||
} else {
|
||||
_map set [_forEachIndex, 0];
|
||||
_map = _map - [0];
|
||||
};
|
||||
};
|
||||
if (_id == _x select 0) exitWith {
|
||||
_exists = true;
|
||||
if (_add) then {
|
||||
_x set [1, _settings];
|
||||
} else {
|
||||
_map set [_forEachIndex, 0];
|
||||
_map = _map - [0];
|
||||
};
|
||||
};
|
||||
} forEach _map;
|
||||
|
||||
if (!_exists && _add) then {
|
||||
_map pushBack [_id, _settings];
|
||||
_map pushBack [_id, _settings];
|
||||
};
|
||||
|
||||
missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
|
||||
@ -42,7 +42,7 @@ missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
|
||||
// find lowest volume
|
||||
_lowestVolume = 1;
|
||||
{
|
||||
_lowestVolume = (_x select 1) min _lowestVolume;
|
||||
_lowestVolume = (_x select 1) min _lowestVolume;
|
||||
} forEach _map;
|
||||
|
||||
// in game sounds
|
||||
|
@ -13,16 +13,16 @@
|
||||
private ["_unit"];
|
||||
_unit = [_this,0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
switch (currentWeapon _unit) do {
|
||||
case (primaryWeapon _unit): {
|
||||
[_unit,"amovppnemstpsraswrfldnon"] call FUNC(localAnim);
|
||||
};
|
||||
case (secondaryWeapon _unit): {
|
||||
[_unit,"amovppnemstpsraswlnrdnon"] call FUNC(localAnim);
|
||||
};
|
||||
case (handgunWeapon _unit): {
|
||||
[_unit,"AmovPpneMstpSrasWpstDnon"] call FUNC(localAnim);
|
||||
};
|
||||
default {
|
||||
[_unit,"amovppnemstpsnonwnondnon"] call FUNC(localAnim);
|
||||
};
|
||||
case (primaryWeapon _unit): {
|
||||
[_unit,"amovppnemstpsraswrfldnon"] call FUNC(localAnim);
|
||||
};
|
||||
case (secondaryWeapon _unit): {
|
||||
[_unit,"amovppnemstpsraswlnrdnon"] call FUNC(localAnim);
|
||||
};
|
||||
case (handgunWeapon _unit): {
|
||||
[_unit,"AmovPpneMstpSrasWpstDnon"] call FUNC(localAnim);
|
||||
};
|
||||
default {
|
||||
[_unit,"amovppnemstpsnonwnondnon"] call FUNC(localAnim);
|
||||
};
|
||||
};
|
@ -14,13 +14,13 @@ private ["_unit", "_animState", "_dAnim"];
|
||||
_unit = _this select 0;
|
||||
|
||||
if !([_unit] call FUNC(canGoUnconsciousState)) exitwith{
|
||||
[format["Exit setUnconscious: %1", _this]] call FUNC(debug);
|
||||
[format["Exit setUnconscious: %1", _this]] call FUNC(debug);
|
||||
};
|
||||
|
||||
// We only want this function to work on local machines
|
||||
if (!local _unit) exitwith {
|
||||
[[_unit], QUOTE(FUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc);
|
||||
[format["Exit setUnconscious: %1", _this]] call FUNC(debug);
|
||||
[[_unit], QUOTE(FUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc);
|
||||
[format["Exit setUnconscious: %1", _this]] call FUNC(debug);
|
||||
};
|
||||
|
||||
// get rid of the object we are carrying, before we go unconscious.
|
||||
@ -41,13 +41,13 @@ _originalPos = unitPos _unit;
|
||||
|
||||
// Handle the on screen effects
|
||||
if (isPlayer _unit) then {
|
||||
[] call FUNC(closeAllDialogs_f);
|
||||
[true] call EFUNC(GUI,effectBlackOut);
|
||||
["unconscious", true] call FUNC(setDisableUserInputStatus);
|
||||
[false] call FUNC(setVolume_f);
|
||||
[] call FUNC(closeAllDialogs_f);
|
||||
[true] call EFUNC(GUI,effectBlackOut);
|
||||
["unconscious", true] call FUNC(setDisableUserInputStatus);
|
||||
[false] call FUNC(setVolume_f);
|
||||
} else {
|
||||
_unit setUnitPos "DOWN";
|
||||
[_unit, true] call FUNC(disableAI_F);
|
||||
_unit setUnitPos "DOWN";
|
||||
[_unit, true] call FUNC(disableAI_F);
|
||||
};
|
||||
|
||||
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
|
||||
@ -64,78 +64,78 @@ _startingTime = time;
|
||||
_minWaitingTime = (round(random(10)+5));
|
||||
|
||||
[{
|
||||
private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch"];
|
||||
_args = _this select 0;
|
||||
_unit = _args select 0;
|
||||
_oldAnimation = _args select 1;
|
||||
_captiveSwitch = _args select 2;
|
||||
_originalPos = _args select 3;
|
||||
_startingTime = _args select 4;
|
||||
_minWaitingTime = _args select 5;
|
||||
private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch"];
|
||||
_args = _this select 0;
|
||||
_unit = _args select 0;
|
||||
_oldAnimation = _args select 1;
|
||||
_captiveSwitch = _args select 2;
|
||||
_originalPos = _args select 3;
|
||||
_startingTime = _args select 4;
|
||||
_minWaitingTime = _args select 5;
|
||||
|
||||
// Since the unit is no longer alive, get rid of this PFH.
|
||||
if (!alive _unit) exitwith {
|
||||
[format["%1 Unit no longer alive, exiting"], _unit] call FUNC(debug);
|
||||
// EXIT PFH
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
[[_unit, false],"setUnconsciousState"] call FUNC(raiseScriptedEvent_f);
|
||||
};
|
||||
// Since the unit is no longer alive, get rid of this PFH.
|
||||
if (!alive _unit) exitwith {
|
||||
[format["%1 Unit no longer alive, exiting"], _unit] call FUNC(debug);
|
||||
// EXIT PFH
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
[[_unit, false],"setUnconsciousState"] call FUNC(raiseScriptedEvent_f);
|
||||
};
|
||||
|
||||
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
|
||||
if !([_unit] call FUNC(isUnconscious)) exitwith {
|
||||
[format["%1 Unit no longer unconscious, handling exit and animation"], _unit] call FUNC(debug);
|
||||
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
|
||||
if !([_unit] call FUNC(beingCarried)) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit,"amovppnemstpsnonwnondnon", 1] call FUNC(doAnimation);
|
||||
} else {
|
||||
// Switch to the units original animation, assuming
|
||||
// TODO: what if the unit switched vehicle?
|
||||
[_unit, _oldAnimation, 1] call FUNC(doAnimation);
|
||||
};
|
||||
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
|
||||
if !([_unit] call FUNC(isUnconscious)) exitwith {
|
||||
[format["%1 Unit no longer unconscious, handling exit and animation"], _unit] call FUNC(debug);
|
||||
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
|
||||
if !([_unit] call FUNC(beingCarried)) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit,"amovppnemstpsnonwnondnon", 1] call FUNC(doAnimation);
|
||||
} else {
|
||||
// Switch to the units original animation, assuming
|
||||
// TODO: what if the unit switched vehicle?
|
||||
[_unit, _oldAnimation, 1] call FUNC(doAnimation);
|
||||
};
|
||||
|
||||
// EXIT PFH
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
[[_unit, false],"setUnconsciousState"] call FUNC(raiseScriptedEvent_f);
|
||||
};
|
||||
};
|
||||
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
|
||||
if ((time - _startingTime) >= _minWaitingTime) exitwith {
|
||||
// EXIT PFH
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
[[_unit, false],"setUnconsciousState"] call FUNC(raiseScriptedEvent_f);
|
||||
};
|
||||
};
|
||||
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
|
||||
if ((time - _startingTime) >= _minWaitingTime) exitwith {
|
||||
|
||||
// Wait until the unit is no longer unconscious
|
||||
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
|
||||
[format["%1 No unconscious condition valid anymore, moving uit out of unconsciousState"], _unit] call FUNC(debug);
|
||||
// Reset the unit back to the previous captive state.
|
||||
if (_captiveSwitch) then {
|
||||
[_unit, false] call FUNC(setCaptiveSwitch);
|
||||
};
|
||||
_unit setUnconscious false;
|
||||
// Wait until the unit is no longer unconscious
|
||||
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
|
||||
[format["%1 No unconscious condition valid anymore, moving uit out of unconsciousState"], _unit] call FUNC(debug);
|
||||
// Reset the unit back to the previous captive state.
|
||||
if (_captiveSwitch) then {
|
||||
[_unit, false] call FUNC(setCaptiveSwitch);
|
||||
};
|
||||
_unit setUnconscious false;
|
||||
|
||||
// Swhich the unit back to its original group
|
||||
[_unit, false, "ACE_isUnconscious", side group _unit] call FUNC(switchToGroupSide_f);
|
||||
// Swhich the unit back to its original group
|
||||
[_unit, false, "ACE_isUnconscious", side group _unit] call FUNC(switchToGroupSide_f);
|
||||
|
||||
// Reset any visual and audio effects for players, or enable everything again for AI.
|
||||
if (isPlayer _unit) then {
|
||||
[false] call EFUNC(GUI,effectBlackOut);
|
||||
[true] call FUNC(setVolume_f);
|
||||
["unconscious", false] call FUNC(setDisableUserInputStatus);
|
||||
} else {
|
||||
[_unit, false] call FUNC(disableAI_F);
|
||||
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
|
||||
};
|
||||
// Reset any visual and audio effects for players, or enable everything again for AI.
|
||||
if (isPlayer _unit) then {
|
||||
[false] call EFUNC(GUI,effectBlackOut);
|
||||
[true] call FUNC(setVolume_f);
|
||||
["unconscious", false] call FUNC(setDisableUserInputStatus);
|
||||
} else {
|
||||
[_unit, false] call FUNC(disableAI_F);
|
||||
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
|
||||
};
|
||||
|
||||
// Move unit out of unconscious state
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
[format["%1 Unit no longer unconsicous"], _unit] call FUNC(debug);
|
||||
};
|
||||
};
|
||||
// Move unit out of unconscious state
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
[format["%1 Unit no longer unconsicous"], _unit] call FUNC(debug);
|
||||
};
|
||||
};
|
||||
|
||||
// A check to ensure that the animation is being played properly.
|
||||
// TODO: Might no longer be necessary: Have to test this in MP.
|
||||
if (vehicle _unit == _unit && {animationState _unit != "deadState" && animationState _unit != "unconscious"} && {(isNull ([_unit] call FUNC(getCarriedBy)))} && (time - _startingTime >= 0.5)) then {
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation); // Reset animations if unit starts doing wierd things.
|
||||
[format["%1 Had to reset an animation for unconscious"], _unit] call FUNC(debug);
|
||||
};
|
||||
// A check to ensure that the animation is being played properly.
|
||||
// TODO: Might no longer be necessary: Have to test this in MP.
|
||||
if (vehicle _unit == _unit && {animationState _unit != "deadState" && animationState _unit != "unconscious"} && {(isNull ([_unit] call FUNC(getCarriedBy)))} && (time - _startingTime >= 0.5)) then {
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation); // Reset animations if unit starts doing wierd things.
|
||||
[format["%1 Had to reset an animation for unconscious"], _unit] call FUNC(debug);
|
||||
};
|
||||
|
||||
}, 0.1, [_unit,_animState, _captiveSwitch, _originalPos, _startingTime, _minWaitingTime] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
|
@ -12,36 +12,36 @@
|
||||
|
||||
#define MUTED_LEVEL 0.2
|
||||
#define NORMAL_LEVEL 1
|
||||
#define NO_SOUND 0
|
||||
#define NO_SOUND 0
|
||||
|
||||
private ["_setVolume"];
|
||||
_setVolume = [_this, 0, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
if (_setVolume) then {
|
||||
// Vanilla Game
|
||||
2 fadeSound NORMAL_LEVEL;
|
||||
// Vanilla Game
|
||||
2 fadeSound NORMAL_LEVEL;
|
||||
|
||||
// TFAR
|
||||
player setVariable ["tf_voiceVolume", NORMAL_LEVEL, true];
|
||||
player setVariable ["tf_globalVolume", NORMAL_LEVEL];
|
||||
player setVariable ["tf_unable_to_use_radio", false];
|
||||
// TFAR
|
||||
player setVariable ["tf_voiceVolume", NORMAL_LEVEL, true];
|
||||
player setVariable ["tf_globalVolume", NORMAL_LEVEL];
|
||||
player setVariable ["tf_unable_to_use_radio", false];
|
||||
|
||||
// ACRE2
|
||||
player setVariable ["acre_sys_core_globalVolume", NORMAL_LEVEL];
|
||||
player setVariable ["acre_sys_core_isDisabled", false, true];
|
||||
// ACRE2
|
||||
player setVariable ["acre_sys_core_globalVolume", NORMAL_LEVEL];
|
||||
player setVariable ["acre_sys_core_isDisabled", false, true];
|
||||
|
||||
} else {
|
||||
// Vanilla Game
|
||||
2 fadeSound MUTED_LEVEL;
|
||||
// Vanilla Game
|
||||
2 fadeSound MUTED_LEVEL;
|
||||
|
||||
// TFAR
|
||||
player setVariable ["tf_voiceVolume", NO_SOUND, true];
|
||||
player setVariable ["tf_globalVolume", MUTED_LEVEL];
|
||||
player setVariable ["tf_unable_to_use_radio", true];
|
||||
// TFAR
|
||||
player setVariable ["tf_voiceVolume", NO_SOUND, true];
|
||||
player setVariable ["tf_globalVolume", MUTED_LEVEL];
|
||||
player setVariable ["tf_unable_to_use_radio", true];
|
||||
|
||||
// ACRE2
|
||||
player setVariable ["acre_sys_core_globalVolume", MUTED_LEVEL];
|
||||
player setVariable ["acre_sys_core_isDisabled", true, true];
|
||||
// ACRE2
|
||||
player setVariable ["acre_sys_core_globalVolume", MUTED_LEVEL];
|
||||
player setVariable ["acre_sys_core_isDisabled", true, true];
|
||||
|
||||
};
|
||||
|
||||
|
@ -14,25 +14,25 @@ private ["_unit"];
|
||||
_unit = _this select 0;
|
||||
|
||||
if ((vehicle _unit) isKindOf "StaticWeapon") then {
|
||||
moveOut _unit;
|
||||
unassignVehicle _unit;
|
||||
//unassignVehicle _unit;
|
||||
//_unit action ["eject", vehicle _unit];
|
||||
moveOut _unit;
|
||||
unassignVehicle _unit;
|
||||
//unassignVehicle _unit;
|
||||
//_unit action ["eject", vehicle _unit];
|
||||
};
|
||||
if (vehicle _unit == _unit) then {
|
||||
if (currentWeapon _unit == secondaryWeapon _unit) then {
|
||||
reload _unit;
|
||||
};
|
||||
if (currentWeapon _unit == secondaryWeapon _unit) then {
|
||||
reload _unit;
|
||||
};
|
||||
};
|
||||
|
||||
if (animationState _unit in ["ladderriflestatic","laddercivilstatic"]) then {
|
||||
_unit action ["ladderOff", (nearestBuilding _unit)];
|
||||
_unit action ["ladderOff", (nearestBuilding _unit)];
|
||||
};
|
||||
|
||||
if (vehicle _unit == _unit) then {
|
||||
if (currentWeapon _unit == secondaryWeapon _unit) then {
|
||||
_unit selectWeapon (primaryWeapon _unit);
|
||||
_unit switchMove "";
|
||||
_unit playmoveNow "";
|
||||
};
|
||||
if (currentWeapon _unit == secondaryWeapon _unit) then {
|
||||
_unit selectWeapon (primaryWeapon _unit);
|
||||
_unit switchMove "";
|
||||
_unit playmoveNow "";
|
||||
};
|
||||
};
|
||||
|
@ -18,27 +18,27 @@ _indexes = [];
|
||||
_elements = [];
|
||||
|
||||
{
|
||||
_theElement = toArray (_x select _elementN);
|
||||
_indexes pushback _foreachIndex;
|
||||
_elements pushback _theElement;
|
||||
_theElement = toArray (_x select _elementN);
|
||||
_indexes pushback _foreachIndex;
|
||||
_elements pushback _theElement;
|
||||
}foreach _array;
|
||||
|
||||
for "_i" from 1 to (count _elements) - 1 do {
|
||||
_tmp = _elements select _i;
|
||||
_tempIndex = _indexes select _i;
|
||||
_j = _i;
|
||||
while {_j >= 1 && {_tmp < _elements select (_j - 1)}} do {
|
||||
_elements set [_j, _elements select (_j - 1)];
|
||||
_indexes set [_j, _indexes select (_j - 1)];
|
||||
_j = _j - 1;
|
||||
};
|
||||
_elements set[_j, _tmp];
|
||||
_indexes set [_j, _tempIndex];
|
||||
_tmp = _elements select _i;
|
||||
_tempIndex = _indexes select _i;
|
||||
_j = _i;
|
||||
while {_j >= 1 && {_tmp < _elements select (_j - 1)}} do {
|
||||
_elements set [_j, _elements select (_j - 1)];
|
||||
_indexes set [_j, _indexes select (_j - 1)];
|
||||
_j = _j - 1;
|
||||
};
|
||||
_elements set[_j, _tmp];
|
||||
_indexes set [_j, _tempIndex];
|
||||
};
|
||||
|
||||
_returnArray = [];
|
||||
{
|
||||
_returnArray pushback (_array select _x);
|
||||
_returnArray pushback (_array select _x);
|
||||
}foreach _indexes;
|
||||
|
||||
_returnArray;
|
@ -26,8 +26,8 @@ _targetIterator = 0;
|
||||
_searchIterator = 0;
|
||||
while {(_searchIterator < _sizeSearchTerm) && (_targetIterator < _sizeString)} do { // Prevents us from going out of bounds
|
||||
if ((_arraySearchTerm select _searchIterator) == (_arrayString select _targetIterator)) then { // If we have a match, start looking for the next character in the search term
|
||||
_matchingCharacters = _matchingCharacters + 1;
|
||||
_searchIterator = _searchIterator + 1
|
||||
_matchingCharacters = _matchingCharacters + 1;
|
||||
_searchIterator = _searchIterator + 1
|
||||
};
|
||||
_targetIterator = _targetIterator + 1; // Look at the next character in the string
|
||||
};
|
||||
|
@ -18,49 +18,49 @@ _side = [_this, 3, side _unit,[west]] call BIS_fnc_Param;
|
||||
|
||||
_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo_F),[]];
|
||||
if (_switch) then {
|
||||
// go forward
|
||||
_previousGroup = group _unit;
|
||||
_originalSide = side group _unit;
|
||||
// go forward
|
||||
_previousGroup = group _unit;
|
||||
_originalSide = side group _unit;
|
||||
|
||||
if (count units _previousGroup == 1 && _originalSide == _side) exitwith {
|
||||
[format["Current group has only 1 member and is of same side as switch. Not switching unit %1", _id]] call FUNC(debug);
|
||||
};
|
||||
if (count units _previousGroup == 1 && _originalSide == _side) exitwith {
|
||||
[format["Current group has only 1 member and is of same side as switch. Not switching unit %1", _id]] call FUNC(debug);
|
||||
};
|
||||
|
||||
_newGroup = createGroup _side;
|
||||
[_unit] joinSilent _newGroup;
|
||||
_newGroup = createGroup _side;
|
||||
[_unit] joinSilent _newGroup;
|
||||
|
||||
_previousGroupsList pushback [_previousGroup, _originalSide, _id, true];
|
||||
_unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true];
|
||||
_previousGroupsList pushback [_previousGroup, _originalSide, _id, true];
|
||||
_unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true];
|
||||
} else {
|
||||
// go one back
|
||||
{
|
||||
if (_id == (_x select 2)) exitwith {
|
||||
_x set [ 3, false];
|
||||
_previousGroupsList set [_foreachIndex, _x];
|
||||
[format["found group with ID: %1", _id]] call FUNC(debug);
|
||||
};
|
||||
}foreach _previousGroupsList;
|
||||
reverse _previousGroupsList;
|
||||
// go one back
|
||||
{
|
||||
if (_id == (_x select 2)) exitwith {
|
||||
_x set [ 3, false];
|
||||
_previousGroupsList set [_foreachIndex, _x];
|
||||
[format["found group with ID: %1", _id]] call FUNC(debug);
|
||||
};
|
||||
}foreach _previousGroupsList;
|
||||
reverse _previousGroupsList;
|
||||
|
||||
{
|
||||
if (_x select 3) exitwith {}; // stop at first id set to true
|
||||
if !(_x select 3) then {
|
||||
_currentGroup = group _unit;
|
||||
if (!isNull (_x select 0)) then {
|
||||
[_unit] joinSilent (_x select 0);
|
||||
} else {
|
||||
_newGroup = createGroup (_x select 1);
|
||||
[_unit] joinSilent _newGroup;
|
||||
};
|
||||
if (count units _currentGroup == 0) then {
|
||||
deleteGroup _currentGroup;
|
||||
};
|
||||
_previousGroupsList set [_foreachIndex, ObjNull];
|
||||
};
|
||||
}foreach _previousGroupsList;
|
||||
_previousGroupsList = _previousGroupsList - [objNull];
|
||||
reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order.
|
||||
_unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true];
|
||||
{
|
||||
if (_x select 3) exitwith {}; // stop at first id set to true
|
||||
if !(_x select 3) then {
|
||||
_currentGroup = group _unit;
|
||||
if (!isNull (_x select 0)) then {
|
||||
[_unit] joinSilent (_x select 0);
|
||||
} else {
|
||||
_newGroup = createGroup (_x select 1);
|
||||
[_unit] joinSilent _newGroup;
|
||||
};
|
||||
if (count units _currentGroup == 0) then {
|
||||
deleteGroup _currentGroup;
|
||||
};
|
||||
_previousGroupsList set [_foreachIndex, ObjNull];
|
||||
};
|
||||
}foreach _previousGroupsList;
|
||||
_previousGroupsList = _previousGroupsList - [objNull];
|
||||
reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order.
|
||||
_unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true];
|
||||
};
|
||||
|
||||
[[_unit, _switch, _id, _side],"switchToGroupSide"] call FUNC(raiseScriptedEvent_f);
|
@ -15,10 +15,10 @@ _array = _this select 0;
|
||||
|
||||
_result = [];
|
||||
{
|
||||
_value = _x;
|
||||
if ({_x isEqualTo _value} count _result == 0) then {
|
||||
_result pushback _x;
|
||||
};
|
||||
_value = _x;
|
||||
if ({_x isEqualTo _value} count _result == 0) then {
|
||||
_result pushback _x;
|
||||
};
|
||||
}foreach _array;
|
||||
|
||||
_result;
|
@ -24,7 +24,7 @@ if (!([_caller] call FUNC(isAwake))) exitwith{false;};
|
||||
moveOut _unit;
|
||||
unassignVehicle _unit;
|
||||
if (!alive _unit) then {
|
||||
_unit action ["Eject", vehicle _unit];
|
||||
_unit action ["Eject", vehicle _unit];
|
||||
};
|
||||
|
||||
[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f);
|
||||
@ -34,26 +34,26 @@ _loaded = _loaded - [_unit];
|
||||
_vehicle setvariable [QGVAR(loaded_persons_F),_loaded,true];
|
||||
|
||||
if (!([_unit] call FUNC(isAwake))) then {
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
private ["_unit","_vehicle"];
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit != _vehicle};
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
|
||||
[format["Unit should move into death anim: %1", _unit]] call FUNC(debug);
|
||||
};
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
private ["_unit","_vehicle"];
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit != _vehicle};
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
|
||||
[format["Unit should move into death anim: %1", _unit]] call FUNC(debug);
|
||||
};
|
||||
} else {
|
||||
if ([_unit] call FUNC(isArrested)) then {
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit != _vehicle};
|
||||
[_unit,"UnaErcPoslechVelitele2", 1] call FUNC(doAnimation);
|
||||
[format["Unit should move into arrested anim: %1", _unit]] call FUNC(debug);
|
||||
};
|
||||
} else {
|
||||
[format["Unit should move into normal anim: %1", _unit]] call FUNC(debug);
|
||||
};
|
||||
if ([_unit] call FUNC(isArrested)) then {
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit != _vehicle};
|
||||
[_unit,"UnaErcPoslechVelitele2", 1] call FUNC(doAnimation);
|
||||
[format["Unit should move into arrested anim: %1", _unit]] call FUNC(debug);
|
||||
};
|
||||
} else {
|
||||
[format["Unit should move into normal anim: %1", _unit]] call FUNC(debug);
|
||||
};
|
||||
};
|
||||
|
||||
true;
|
@ -17,18 +17,18 @@ _vehicleUsage = [_this, 2, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
_return = false;
|
||||
if (!_vehicleUsage) then {
|
||||
if (_item != "") then {
|
||||
if (_item in (items _unit)) then {
|
||||
_unit removeItem _item;
|
||||
_return = true;
|
||||
} else {
|
||||
if (_item in (assignedItems _unit)) then {
|
||||
_unit unassignItem _item;
|
||||
_unit removeItem _item;
|
||||
_return = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_item != "") then {
|
||||
if (_item in (items _unit)) then {
|
||||
_unit removeItem _item;
|
||||
_return = true;
|
||||
} else {
|
||||
if (_item in (assignedItems _unit)) then {
|
||||
_unit unassignItem _item;
|
||||
_unit removeItem _item;
|
||||
_return = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
// TODO implement shared item functionality for with vehicles.
|
||||
|
||||
|
@ -16,15 +16,15 @@ _magazine = _this select 1;
|
||||
_vehicleUsage = [_this, 2, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
if (!_vehicleUsage) then {
|
||||
if (_magazine != "") then {
|
||||
_unit removeMagazine _magazine;
|
||||
_return = true;
|
||||
} else {
|
||||
_return = false;
|
||||
};
|
||||
[format["fnc_useMagazine: %1 | %2",_this,_return]] call FUNC(debug);
|
||||
if (_magazine != "") then {
|
||||
_unit removeMagazine _magazine;
|
||||
_return = true;
|
||||
} else {
|
||||
_return = false;
|
||||
};
|
||||
[format["fnc_useMagazine: %1 | %2",_this,_return]] call FUNC(debug);
|
||||
_return
|
||||
} else
|
||||
{
|
||||
// TODO implement shared magazine functionality
|
||||
// TODO implement shared magazine functionality
|
||||
};
|
Loading…
Reference in New Issue
Block a user